Game Engines

Defold is a cross-platform game engine

Defold is a completely free to use game engine for development of console, desktop, mobile and web games. There are no up-front costs, no licensing fees and no royalties.

The Defold editor runs on Windows, Linux and macOS and includes a code editor, debugger, profiler and advanced scene and UI editors. Game logic is written in Lua with the option to use native code to extend the engine with additional functionality.

This is free and open source software.

Features include:

  • 2D components.
  • 3D components.
  • Particle effects.
  • Powerful animation system.
  • GUI editor:
    • Layered GUI with text, images and pie nodes.
    • GUI clipping/stencil masks.
    • GUI image nodes support 9-slice texturing.
    • Automatic GUI layout with support for orientation changes.
    • Bitmap and distance field fonts.
    • Use GUI templates to reuse UI elements and quickly build complex views.
  • Scene editor:
    • Scene editor for assembling and laying out assets.
    • Prefab construction of game objects.
    • Create hierarchies to organise and group objects.
  • Advanced physics simulations.
  • Fully scriptable.
  • Turn-key solution:
    • Use basic building blocks to create complex behaviour.
    • Everything you need to make a game in one tool
    • Write game logic using Lua.
    • Zero-config cloud build for native code
  • Custom configuration:
    • Add new functionality from the Asset Portal.
    • Setup your own local build environment.
    • Write your own native code to extend the engine.
    • Integrated with tools such as Atom, VS Code, Rive, Spine, TexturePacker and Tiled.

Website: github.com/defold/defold
Support:
Developer: Defold Foundation
License: Defold License

Defold is written in C++ and C. Learn C++ with our recommended free books and free tutorials. Learn C with our recommended free books and free tutorials.


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