Speed Dreams is a cross-platform, open source motorsport simulator.
Speed Dreams is a fork of the famous open racing car simulator TORCS, aiming to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, as well as constantly improving visual and physics realism.
Development on Speed Dreams commenced in late 2008.
Features include:
- 38 tracks.
- 16 tracks with full scenery and terrain.
- 28 cars.
- Animated drivers with some cars.
- 10 camera modes.
- Close to realistic physics.
- Experimental full 3D physics engine (user selectable).
- Customizable controls.
- Automatic shifting, ABS, ASR.
- Visually reworked menus.
- 3 amazing fine tuned and balanced new car sets: Super Cars, 36 GP and LS-GT1.
- Updated TRB1 car set (well balanced, more realistic behaviour).
- 3 exciting new tracks and many visually improved ones.
- Smashing liveries for all these cars.
- 2 new TRB first-class robot for the Supercars, 36 GP and TRB1 car sets: USR and Simplix (at last real AI opponents).
- Animated driver on 36GP cars, 3D wheels for all cars.
- 2 new leader-board modes, smoke on spinning tires.
- Brand new gauges and many many other small visual improvements.
- Experimental Simu V3 physics engine.
- Many menu improvements (support for grid shifting, optimized track select load time, category filter when selecting driver, more information in results and standings boards).
- Supported input devices: Keyboard, Wheel, Joystick, Mouse, Gamepad.
Website: www.speed-dreams.org
Support:
Developer: Wolf-Dieter Beelitz, Xavier Bertaux, Brian Gavin, and others
License: GNU General Public License v2.0

Speed Dreams is written in C++, C and XML. Learn C++ with our recommended free books and free tutorials. Learn C with our recommended free books and free tutorials. Learn XML with our recommended free books and free tutorials.
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