WebRTC

Pion – pure Go implementation of WebRTC

Pion WebRTC is a pure Go implementation of the WebRTC API.

It provides developers with the protocols required to build real-time audio, video and data applications without embedding a browser or linking against Google’s native WebRTC implementation. Applications can work directly with RTP and RTCP while still using higher-level WebRTC concepts such as PeerConnection and DataChannels.

Because Pion is implemented in Go, it can be used across servers, desktops, mobile platforms and WebAssembly from the same codebase. It is also used as a foundation by a number of other open source real-time communication projects.

This is free and open source software.

Key Features

  • PeerConnection API.
  • Pure Go implementation.
  • ICE and ICE restart.
  • Trickle ICE and mDNS candidates.
  • STUN and TURN support.
  • DTLS and SRTP.
  • SCTP DataChannels.
  • Audio and video transmission.
  • Direct RTP and RTCP access.
  • Simulcast and scalable video coding.
  • NACK and congestion-control facilities.
  • Media readers and writers for common container formats.
  • Linux, BSD, Windows, macOS, Android, iOS and WebAssembly support.

Website: pion.ly
Support:
Developer: The Pion community
License: MIT License

Pion is written in Go. Learn Go with our recommended free books and free tutorials.


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Read our verdict in the software roundup.


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