0verkill is a client-server 2D deathmatch game in ASCII art. It supports free connecting/disconnecting during the game. Graphics are in 16-color ASCII art with elaborate hero animations including gushing blood and rolling guts.
0verkill features 4 different weapons, grenades, invisibility, and armor. The package also contains reaperbot clients, a simple graphics editor, and a level editor.
Features include:
- 4 types of gun
- Grenades
- Armor
- Counting frags and deaths
- Walking, running, jumping, shooting, creeping, walking up the stairs, climbing up and down ladders
- Automatic weapon switching
- Damage depending on distance and hit body part
- Item respawning
- Invisibility
- Chat
- Online help
- Players respawning on random places
- Players can see own death
- Boundless connecting/disconnecting during the game
- Choice of 15 different colors of hero, choice of male/female hero
- ASCII-art graphics in full 16 color text mode
- Client-server architecture
- Client’s motion prediction => decent running on slower lines
- Raw keyboard
- Simple level editor, but not very user friendly, currently only for initiates
- Graphics editor
- Top players list
- Complete X support
- Experimental reaperbots
- Multi level support
- Lethal objects
- Two levels done at this moment
- Experimental 3D support (like stereogram)
- Programmer’s documentation
Website: github.com/hackndev/0verkill
Support:
Developer: Karel Kulhavy, Petr Kulhavy
License: GNU General Public License

0verkill is written in C. Learn C with our recommended free books and free tutorials.
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