Blood Frontier is a single-player and multi-player first-person shooter, built as a total conversion of Cube Engine 2, which lends itself toward a balanced gameplay, completely at the control of map makers, while maintaining a general theme of tactics and low gravity.
In a true open source “by the people for the people” nature, it tries to work closely with the gaming and open source communities to provide a better overall experience, taking feedback from all types of player, aiming to create a story-driven game environment that is flexible, fun, easy to use, and pleasing to the eye.
In the distant future, humanity has spread throughout the solar system, to Mars and beyond. A vast communications network bridges from colony to colony, human to machine, and machine to human. This seemingly benign keystone of modern inter-planetary society, however, appears to be the carrier of a mysterious techno-biological plague. Any persons so-connected seem to fall ill and die, only to return as ravenous, sub-human cannibals. You, a machine intelligence, an android, remain unafflicted by this strange phenomenon and have been tasked with destroying the growing hordes of the infected, while, hopefully, locating and stopping the source of the epidemic.
Blood Frontier uses OpenGL and SDL. All of the artwork for this game is original and is geared around a space/futuristic theme.
- Unique, original, and fun gameplay, storyline, theme, artwork, and content.
- More configurable, providing an extensive range of world variables for mappers and game variables for players/admin to control every aspect.
- Play plain ol’ deathmatch, instagib, ctf, duel, lms, or use the select range of mutators and myriad of variables to create your own.
- Item domination and dropping, fight for your lives over a great range of weapons, each with its own distinct personality, pros, and cons.
- Strong artificial intelligence (A.I. or “Bots”) capable of participating within all modes of its deathmatch environment, even online.
- Improved editing displays and capabilities, with automatic map package creation and online transfers completely transparent to the user.
- Enhanced engine systems, with extra goodies like stereoscopic or anaglyph view modes, and unique mouse settings.
- Online and cooperative editing.
Developer: Quinton Reeves, Lees Salzman and other contributors
License: zlib/libpng Licenses
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