Penguin Command is a clone of the classic Missile Command game, but it has more advanced graphics and sound. The gameplay has also been slightly modified.
You have to defend cities by shooting at missiles, flyers and smart bombs.
For this task you have three SAM sites, Surface to Air Missile, one to the left, one in the middle and one to the right of the screen. Six cities are located between the missile launchers. Each level of the game is represented by a wave of incoming missiles, coming from the top of the screen. Some of them are MIRVs (Multiple Independently targetable Reentry Vehicles), in other words, on their way down, they split and suddenly you have to shoot down two instead one target.
The game needs the SDL library.
Features include:
- Objects that threaten cities (besides missiles):
- Satellites.
- Bombs.
- Normal and Arcade game modes.
- High quality music and effects.
Website: sourceforge.net/projects/penguin-command
Support:
Developer: Karl Bartel
License: GNU General Public License v2.0

Penguin Command is written in C. Learn C with our recommended free books and free tutorials.
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