Audio Programming

SuperCollider – platform for audio synthesis and algorithmic composition

SuperCollider is a cross-platform environment and programming language for real time audio synthesis and algorithmic composition.

It provides an interpreted object-oriented language which functions as a network client to a state of the art, realtime sound synthesis server.

SuperCollider is an efficient and expressive dynamic programming language providing a framework for acoustic research, algorithmic music, and interactive programming.

Features include:

  • Split into two components: a server, scsynth; and a client, sclang.
  • Open Sound Control access.
  • Simple ANSI C plugin API.
  • Supports any number of input and output channels, including massively multichannel setups.
  • Gives access to an ordered tree structure of synthesis nodes which define the order of execution.
  • Bus system which allows to dynamically restructure the signal flow.
  • Buffers for writing and reading.
  • Calculation at different rates depending on the needs: audio rate, control rate, demand rate.
  • Combines the object oriented structure of Smalltalk and features from functional programming languages with a C family syntax.
  • Construct cross-platform graphical user interfaces for applications.
  • Provides its own IDE.

Website: supercollider.github.io
Support: GitHub
Developer: James McCartney and many others
License: GNU GPL v2

SuperCollider

SuperCollider is written in C++. Learn C++ with our recommended free books and free tutorials.

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