Last Updated on July 12, 2021
Odamex is a Doom Engine source port which focuses on client/server based multiplayer action and portability, allowing the player to enjoy multiplayer Doom.
Odamex strives for full Boom compatibility and also has other enhancements over regular Doom such as mouselook and jumping (which can both be turned off on the server level). Odamex uses a client/server architecture inherited from csDoom and improved upon in many ways, for example implementing network compression.
Odamex requires a resource file from Doom or Doom 2 in order to play online.
Features include:
- Classic and modern Doom FPS gameplay elements.
- Client-Server multiplayer over the internet or LAN.
- Cooperative, Deathmatch, Team Deathmatch and Capture The Flag game modes.
- Fully customizable in-game settings including advanced mouse options. There’s an array of editing features, including the Hexen map format, DeHackEd and BEX patch support and ACS.
- Warmup mode.
- In-game voting.
- Unlagged.
- 32-bit true color renderer.
- Uncapped fps.
- Several additional music formats, such as MOD and OGG.
- Console paste.
- WAD Switching.
- WAD Downloading.
- Network compression.
- cvar overrides and server tags.
- Boom playable (some missing features).
- Spectator support.
- Vanilla demo playback.
- Smooth prediction.
- Demo recording.
- SDL2 Support.
- Nintendo Switch support.
- Cross-platform support – runs under Linux, Mac OS X, Solaris, FreeBSD, OpenBSD, and Windows.
Website: odamex.net
Support: GitHub Code Repository
Developer: Sean Leonard (Dr_Sean), Mike Wood (Hyper_Eye), Mike Lightner (Mancubus_II), Alex Mayfield (AlexMax), Ch0wW
License: GNU General Public License version 2.0
Odamex is written in C++. Learn C++ with our recommended free books and free tutorials.
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