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EDuke32 – homebrew game engine and source port of the classic PC first person shooter Duke Nukem 3D

EDuke32 is an actively developed port of the classic, Duke Nukem.

Duke Nukem 3D was a first person shooter developed by 3D Realms and released in 1996.

EDuke32 has many advantages over all of the other versions of Duke Nukem 3D.

Features include:

  • Runs at incredibly high resolutions such as 3072×2304.
  • Choose between two different hardware accelerated OpenGL renderers, or the classic, warped software mode.
  • Plagman’s brand new “Polymer” renderer as a replacement for Ken Silverman’s “Polymost” renderer, adding:
    • Fog density (sector visibility) support—corrects the dull appearance and extreme lack of contrast in early OpenGL ports like JFDuke3D.
    • Support for colored fog.
    • Real time dynamic colored lighting and shadow mapping.
    • Fullbrights and glow maps (for glowing red pigcop eyes, etc).
    • Support for detail textures.
    • Specular and normal map support.
    • Blending between model animations.
    • Rewritten translucent surface sorting.
    • Advanced brightness control allowing individual brightness/contrast/gamma adjustment.
    • Full widescreen monitor support plus manual fov and aspect ratio adjustment.
    • VSync support.
  • 3D models.
  • Realtime Shadows.
  • Per-pixel dynamic lighting adds to the atmosphere of the game.
  • Fog.
  • WSAD + mouse control.
  • Quake-style console.
  • User-friendly map editor called Mapster32.
  • Runs the High Resolution Pack with support for all features.
  • Supports Ogg Vorbis sound and music.
  • Huge number of new extensions to the game’s scripting system, allowing gameplay mods that rival even modern games.
  • Modularity.

Website: www.eduke32.com
Support: Wiki
Developer: Richard Gobeille, Pierre Griffals, Philip Kutin
License: GNU General Public License and BUILD license

EDuke32

EDuke32 is written in C. Learn C with our recommended free books and free tutorials.

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