EDuke32 is an actively developed port of the classic, Duke Nukem.
Duke Nukem 3D was a first person shooter developed by 3D Realms and released in 1996.
EDuke32 has many advantages over all of the other versions of Duke Nukem 3D.
Features include:
- Runs at incredibly high resolutions such as 3072×2304.
- Choose between two different hardware accelerated OpenGL renderers, or the classic, warped software mode.
- Plagman’s brand new “Polymer” renderer as a replacement for Ken Silverman’s “Polymost” renderer, adding:
- Fog density (sector visibility) support—corrects the dull appearance and extreme lack of contrast in early OpenGL ports like JFDuke3D.
- Support for colored fog.
- Real time dynamic colored lighting and shadow mapping.
- Fullbrights and glow maps (for glowing red pigcop eyes, etc).
- Support for detail textures.
- Specular and normal map support.
- Blending between model animations.
- Rewritten translucent surface sorting.
- Advanced brightness control allowing individual brightness/contrast/gamma adjustment.
- Full widescreen monitor support plus manual fov and aspect ratio adjustment.
- VSync support.
- 3D models.
- Realtime Shadows.
- Per-pixel dynamic lighting adds to the atmosphere of the game.
- Fog.
- WSAD + mouse control.
- Quake-style console.
- User-friendly map editor called Mapster32.
- Runs the High Resolution Pack with support for all features.
- Supports Ogg Vorbis sound and music.
- Huge number of new extensions to the game’s scripting system, allowing gameplay mods that rival even modern games.
- Modularity.
Website: www.eduke32.com
Support: Wiki
Developer: Richard Gobeille, Pierre Griffals, Philip Kutin
License: GNU General Public License and BUILD license

EDuke32 is written in C. Learn C with our recommended free books and free tutorials.
Return to First Person Shooter Games
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