5. Learning Go by Mike Gieben
This book is aimed at developers with some knowledge of programming languages and how to program.
The best way to learn Go is to create your own programs. Each chapter therefore includes exercises (and answers to exercises) to acquaint you with the language. Each exercise is either easy, intermediate, or difficult.
All exercises in this book work with Go 1, the first stable release of Go.
- Introduction – details the lineage of the language and shows the types, variables and control structures.
- Functions – how to make and use functions.
- Packages – functions and data are grouped together in packages. Here you’ll see how to make your own package. How to unit test your package is also described.
- Beyond the basics – learn how to create your own data types and define functions on them (called methods).
- Interfaces – Go does not support Object Orientation in the traditional sense. In Go the central concept is interfaces.
- Concurrency – with the go keyword functions can be started in separate routines (called goroutines). Communication with these goroutines is done via channels.
- Communication – how to create/read/write from and to files. And how to do networking.
This work is licensed under the Attribution-NonCommercial-ShareAlike 3.0 Unported License.
6. Webapps in Go by Suraj Patil
This book teaches you how to write web applications in Go without using a framework. Each new concept is explained with a valid code example.
- Variables & Data Structures.
- Control statements and Functions.
- Managing the Workspave.
- Web Programming Basics.
- Basic web application.
- Designing our web app.
- Using databases in Go.
- Accessing the database.
- Retrieving Result Sets.
- Modifying Data and Using Transactions.
- Using Prepared Statements.
- Handling Errors.
- Working with NULLs.
- Working with Unknown Columns.
- The connection pool.
- Surprises, Antipatterns and Limitations.
- Database Encapsulation.
- An Example.
- Working with Forms.
- Uploading files.
- Building an API.
- Writing a client.
- Unit Testing.
- Version Control Basics.
The book is released under an open source license.
7. Let’s learn Go by Big Yuuta
Let’s learn Go is an online resource which aims to introduce people to Go, and have some fun at the same time.
Learn the very basic things about Go. This includes the basic syntax for programs, how to declare variables, pointers, and how to use basic control structure.
The online book then moves on to teaching the reader how to use primitive data types and basic control structures to build composite types and functions. The book later delves deeper into functions and solving real world problems.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
8. The Little Go Book by Karl Seguin
The Little Go Book is a free introduction to Google’s Go programming language. It’s aimed at developers who might not be quite comfortable with the idea of pointers and static typing. It’s longer than the other Little books, but hopefully still captures that little feeling.
- The Basics.
- Maps, Arrays and Slices.
- Code Organization and Interfaces.
- Tidbits – talks about a miscellany of Go’s features.
The Little Go Book is licensed under the Attribution-NonCommercial-ShareAlike 4.0 International license.
All books in this series:
|Free Programming Books|
|Java||General-purpose, concurrent, class-based, object-oriented, high-level language|
|C||General-purpose, procedural, portable, high-level language|
|Python||General-purpose, structured, powerful language|
|C++||General-purpose, portable, free-form, multi-paradigm language|
|C#||Combines the power and flexibility of C++ with the simplicity of Visual Basic|
|PHP||PHP has been at the helm of the web for many years|
|HTML||HyperText Markup Language|
|SQL||Access and manipulate data held in a relational database management system|
|Ruby||General purpose, scripting, structured, flexible, fully object-oriented language|
|Assembly||As close to writing machine code without writing in pure hexadecimal|
|Swift||Powerful and intuitive general-purpose programming language|
|Groovy||Powerful, optionally typed and dynamic language|
|Go||Compiled, statically typed programming language|
|Pascal||Imperative and procedural language designed in the late 1960s|
|Perl||High-level, general-purpose, interpreted, scripting, dynamic language|
|R||De facto standard among statisticians and data analysts|
|COBOL||Common Business-Oriented Language|
|Scala||Modern, object-functional, multi-paradigm, Java-based language|
|Fortran||The first high-level language, using the first compiler|
|Scratch||Visual programming language designed for 8-16 year-old children|
|Lua||Designed as an embeddable scripting language|
|Logo||Dialect of Lisp that features interactivity, modularity, extensibility|
|Rust||Ideal for systems, embedded, and other performance critical code|
|Lisp||Unique features - excellent to study programming constructs|
|Ada||ALGOL-like programming language, extended from Pascal and other languages|
|Haskell||Standardized, general-purpose, polymorphically, statically typed language|
|Scheme||A general-purpose, functional language descended from Lisp and Algol|
|Prolog||A general purpose, declarative, logic programming language|
|Forth||Imperative stack-based programming language|
|Clojure||Dialect of the Lisp programming language|
|Julia||High-level, high-performance language for technical computing|
|Awk||Versatile language designed for pattern scanning and processing language|
|BASIC||Beginner’s All-purpose Symbolic Instruction Code|
|Erlang||General-purpose, concurrent, declarative, functional language|
|VimL||Powerful scripting language of the Vim editor|
|OCaml||The main implementation of the Caml language|
|ECMAScript||Best known as the language embedded in web browsers|
|Bash||Shell and command language; popular both as a shell and a scripting language|
|LaTeX||Professional document preparation system and document markup language|
|TeX||Markup and programming language - create professional quality typeset text|
|Arduino||Inexpensive, flexible, open source microcontroller platform|
|Elixir||Relatively new functional language running on the Erlang virtual machine|
|F#||Uses functional, imperative, and object-oriented programming methods|
|Tcl||Dynamic language based on concepts of Lisp, C, and Unix shells|
|Factor||Dynamic stack-based programming language|
|Eiffel||Object-oriented language designed by Bertrand Meyer|
|Agda||Dependently typed functional language based on intuitionistic Type Theory|
|Icon||Wide variety of features for processing and presenting symbolic data|
|XML||Rules for defining semantic tags describing structure ad meaning|
|Vala||Object-oriented language, syntactically similar to C#|
|Standard ML||General-purpose functional language characterized as "Lisp with types"|
|D||General-purpose systems programming language with a C-like syntax|
|Dart||Client-optimized language for fast apps on multiple platforms|
|Markdown||Plain text formatting syntax designed to be easy-to-read and easy-to-write|
|Kotlin||More modern version of Java|
|Objective-C||Object-oriented language that adds Smalltalk-style messaging to C|
|VHDL||Hardware description language used in electronic design automation|
|J||Array programming language based primarily on APL|
|LabVIEW||Designed to enable domain experts to build power systems quickly|
|PostScript||Interpreted, stack-based and Turing complete language|