The Arduino is an inexpensive, flexible, open source microcontroller platform designed to make it easy for hobbyists to use electronics in homemade projects. With an almost unlimited range of input and output add-ons, sensors, indicators, displays, motors, and more, the Arduino offers you many ways to create devices that interact with the world around you.
Arduino board designs use a variety of microprocessors and controllers. The boards are equipped with sets of digital and analog input/output (I/O) pins that may be interfaced to various expansion boards or breadboards (shields) and other circuits.
Use an Arduino to make robots, remote controlled cars, 3D printers, video games, home automation systems, and much more.
Here’s our recommended books to get you up and running.
1. Arduino Programming Notebook by Brian Evans
Arduino Programming Noteboo is a beginner’s reference to the programming syntax of the Arduino microcontroller. Includes information on program structure, variables, datatypes, arithmetic, constants, flow control, and most of the common functions of the core library.
The book also includes an appendix with schematics and simple programs for several common tasks.
2. Introduction to Arduino – A piece of cake! by Alan G. Smith
Introduction to Arduino – A piece of cake! expects no previous knowledge in electronics or programming. Instead of going into depth teaching those topics, it teaches only enough so that you can make things.
In this book, you will:
- Use lights to quickly learn basic programming concepts.
- Make noise and music on a speaker.
- Make a digital thermometer.
- Add graphics to your thermometer to show a graph of recorded temperature.
- Play with sensors to detect light, magnets, and knocking.
- Make a rubber band gun that uses a joystick for panning, tilting, and firing.
- Be encouraged to go create your own projects!
There are exercises after each chapter (with sample solutions) to help you make sure you understand the concepts.
3. Getting started with Arduino – A Beginner’s Guide by Brad Kendall
Getting started with Arduino – A Beginner’s Guide is a 34 page book that offers an electrical component overview covering the breadboard, LED, photo resistor, tactile switch, piezo speaker, resistor, and jumper wires.
Later chapters offer a programming overview including variables, functions, logic overview. There’s also a chapter on setting up an Arduino. The book ends with projects including how to build a calculator, make LEDs blink, make music with an Arduino, and more.
All books in this series:
|Free Programming Books|
|Java||General-purpose, concurrent, class-based, object-oriented, high-level language|
|C||General-purpose, procedural, portable, high-level language|
|Python||General-purpose, structured, powerful language|
|C++||General-purpose, portable, free-form, multi-paradigm language|
|C#||Combines the power and flexibility of C++ with the simplicity of Visual Basic|
|PHP||PHP has been at the helm of the web for many years|
|HTML||HyperText Markup Language|
|SQL||Access and manipulate data held in a relational database management system|
|Ruby||General purpose, scripting, structured, flexible, fully object-oriented language|
|Assembly||As close to writing machine code without writing in pure hexadecimal|
|Swift||Powerful and intuitive general-purpose programming language|
|Groovy||Powerful, optionally typed and dynamic language|
|Go||Compiled, statically typed programming language|
|Pascal||Imperative and procedural language designed in the late 1960s|
|Perl||High-level, general-purpose, interpreted, scripting, dynamic language|
|R||De facto standard among statisticians and data analysts|
|COBOL||Common Business-Oriented Language|
|Scala||Modern, object-functional, multi-paradigm, Java-based language|
|Fortran||The first high-level language, using the first compiler|
|Scratch||Visual programming language designed for 8-16 year-old children|
|Lua||Designed as an embeddable scripting language|
|Logo||Dialect of Lisp that features interactivity, modularity, extensibility|
|Rust||Ideal for systems, embedded, and other performance critical code|
|Lisp||Unique features - excellent to study programming constructs|
|Ada||ALGOL-like programming language, extended from Pascal and other languages|
|Haskell||Standardized, general-purpose, polymorphically, statically typed language|
|Scheme||A general-purpose, functional language descended from Lisp and Algol|
|Prolog||A general purpose, declarative, logic programming language|
|Forth||Imperative stack-based programming language|
|Clojure||Dialect of the Lisp programming language|
|Julia||High-level, high-performance language for technical computing|
|Awk||Versatile language designed for pattern scanning and processing language|
|BASIC||Beginner’s All-purpose Symbolic Instruction Code|
|Erlang||General-purpose, concurrent, declarative, functional language|
|VimL||Powerful scripting language of the Vim editor|
|OCaml||The main implementation of the Caml language|
|ECMAScript||Best known as the language embedded in web browsers|
|Bash||Shell and command language; popular both as a shell and a scripting language|
|LaTeX||Professional document preparation system and document markup language|
|TeX||Markup and programming language - create professional quality typeset text|
|Arduino||Inexpensive, flexible, open source microcontroller platform|
|Elixir||Relatively new functional language running on the Erlang virtual machine|
|F#||Uses functional, imperative, and object-oriented programming methods|
|Tcl||Dynamic language based on concepts of Lisp, C, and Unix shells|
|Factor||Dynamic stack-based programming language|
|Eiffel||Object-oriented language designed by Bertrand Meyer|
|Agda||Dependently typed functional language based on intuitionistic Type Theory|
|Icon||Wide variety of features for processing and presenting symbolic data|
|XML||Rules for defining semantic tags describing structure ad meaning|
|Vala||Object-oriented language, syntactically similar to C#|
|Standard ML||General-purpose functional language characterized as "Lisp with types"|
|D||General-purpose systems programming language with a C-like syntax|
|Dart||Client-optimized language for fast apps on multiple platforms|
|Markdown||Plain text formatting syntax designed to be easy-to-read and easy-to-write|
|Kotlin||More modern version of Java|
|Objective-C||Object-oriented language that adds Smalltalk-style messaging to C|
|VHDL||Hardware description language used in electronic design automation|