Empire is a simulation of a full-scale war between two emperors, the computer and you. Naturally, there is only room for one, so the object of the game is to destroy the other. The computer plays by the same rules that you do.
This game is the ancestor of all the multiplayer 4X simulations out there, including Civilization and Master of Orion. The classic game from the 1980s uses text mode graphical output, drawing your units, cities and the world in color. Commands are issued using the keyboard.
The world on which the game takes place is a square rectangle containing cities, land, and water. Cities are used to build armies, planes, and ships which can move across the world destroying enemy pieces, exploring, and capturing more cities. The objective of the game is to destroy all the enemy pieces, and capture all the cities.
The game starts by assigning you one city and the computer one city. Cities can produce new pieces. Every city that you own produces more pieces for you according to the cost of the desired piece. The typical play of the game is to issue the Automove command until you decide to do something special. During movement in each round, the player is prompted to move each piece that does not otherwise have an assigned function.
Support: Documentation, GitLab Code Repository
Developer: Chuck Simmons, Eric S. Raymond
License: GNU GPL v2
VMS Empire is written in C. Learn C with our recommended free books and free tutorials.
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