Enemy Territory: Quake Wars is a multiplayer first-person shooter video game mixing Enemy Territory and Quake 4. It is the follow up to Wolftenstein: Enemy Territory.
Enemy Territory: Quake Wars is the ultimate strategic shooter: an objective-driven, class-based First Person Shooter set in the Quake universe. In the battle for planet Earth, you must choose your side and your role in the battle.
Both sides aren’t just reskins of the other but feature original classes, vehicles and abilities.
Quake Wars is a class-based game. There are two opposing teams; the GDF (Global Defense Force), who are human, and the Strogg, an alien race that is invading Earth. For each side there are five classes, and while these classes are essentially the same on both sides, there are small variations in the way they perform as well as differences in names. The classes of Global Defense Force consist of Soldier, Medic, Engineer, Field Ops, and Covert Ops. The corresponding Strogg classes are Aggressor, Technician, Constructor, Oppressor, and Infiltrator respectively.
Troops use more than 40 conventional and futuristic vehicles, deployable structures, and defense systems like quad-bikes, tanks, and alien walkers for epic ground assaults; or helicopters and anti-gravity ships to lend firepower from the air. Throughout each battle, teams establish bases, deploy defense structures, artillery, radar, and advanced forward-command systems into enemy territory while constructing and demolishing obstacles to speed progress and gain a tactical advantage over the enemy.
- Asymmetric teams:
- GDF use health and ammo packs distributed by Medics and Field Ops, whereas Strogg have one source of both health and ammo (called stroyent).
- GDF have a limited ammo supply, whereas Strogg do not have to reload
- MegaTexture – a texture mapping technique which allows maps to be totally unique, without any repeated terrain tiles.
- Intelligent bots.
Developer: id Software
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