Game Engines

Cocos2d-x – game framework written in C++

Cocos2d-x is an open-source framework for building 2D games, interactive books, demos and other graphical applications. The software supports a wide range of platforms including iOS, Android, Linux, Windows XP/7/8/10, BlackBerry, MeeGo, Marmelade, WebOS, and Mac OS X.

The software is written in C++, with a thin platform dependent layer.

It is widely used to build games, apps and other cross platform GUI based interactive programs. There are also JavaScript and Lua bindings included.

Features include:

  • Easy to use.
  • Scene management (workflow)
  • Transitions between scenes
  • Sprites and Sprite Sheets
  • Effects: Lens, Ripple, Waves, Liquid, etc.
  • Actions (behaviours):
    • Transformation Actions: Move, Rotate, Scale, Fade, Tint, etc.
    • Composable actions: Sequence, Spawn, Repeat, Reverse.
    • Ease Actions: Exp, Sin, Cubic, Elastic, etc.
    • Misc actions: CallFunc, OrbitCamera, Follow, Tween.
  • Basic menus and buttons.
  • Renderer is optimized for 2D graphics with OpenGL. It supports skeletal animation, sprite sheet animation, coordinate systems, effects, multi-resolution devices, textures, transitions, tile maps, and particles. It adopts a RenderQueue design.
  • Integrated with physics engines: Box2d and Chipmunk.
  • Particle system.
  • Skeleton Animations: Spine and Armature support.
  • Fonts:
    • Fast font rendering using Fixed and Variable width fonts.
    • Support for .ttf fonts.
  • Tile Map support: Orthogonal, Isometric and Hexagonal.
  • Parallax scrolling.
  • Motion Streak.
  • Render To Texture.
  • Touch/Accelerometer on mobile devices.
  • Touch/Mouse/Keyboard on desktop.
  • Sound Engine support (CocosDenshion library) based on OpenAL.
  • Integrated Slow motion/Fast forward.
  • Fast and compressed textures: PVR compressed and uncompressed textures, ETC1 compressed textures, and more.
  • Resolution Independent.
  • Language: C++, with Lua and JavaScript bindings.
  • OpenGL ES 2.0 (mobile) / OpenGL 2.1 (desktop) based.
  • Simple and easy to learn APIs.
  • Completely written in C++.
  • Cross-platform – publish from a single code base to mobile, desktop, web, and console.

Website: www.cocos2d-x.org
Support: Forum
Core Developers: Ricardo Quesada, XiaoMing Zhang, JianHua Chen, Zhe Wang, Hao Wu, Qingkui Hu, Huabing Xu, Wenhai Lin, Guanghui Qu, Wensheng Yang, Yulei Liao, Huabin Ling, Long Jiang, Sijie Fu, and many others
License: MIT license

Cocos2d-x is written in C++. Learn C++ with our recommended free books and free tutorials.

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