MonoGame is a fully managed .NET open source game framework without any black boxes. Create, develop and distribute your games your way.
It’s the spiritual successor to XNA Game Studio (XNA). MonoGame is API compatible with XNA even down to the namespaces.
The goal of the project is to enable XNA developers on Xbox 360, Windows & Windows Phone to port their games to the iOS, Android, Mac OS X, Linux and Windows 8/10. As well as PlayStation Vita, Xbox One and PlayStation 4.
- Implements its own content pipeline for transforming your non-optimized assets into platform optimized content.
- Pipeline Tool is used to organize and build content for use with MonoGame.
- MGFX is MonoGame’s own “FX” runtime and tools which with the following core goals:
- Support a similar technique, passes, shaders structure as Microsoft FX files.
- Have a textual format for ease of editing.
- Have a compiled and optimized binary format for runtime use.
- Be cross-platform and support multiple shader languages and bytecodes.
- Easy to extend for future platforms and features.
- 2MGFX – builds a MonoGame Effect from an input Microsoft FX or MGFX file.
- MonoGame Content Builder (MGCB) – a command line tool for building XNB content on Windows, Mac, and Linux desktop systems.
- Desktop PCs:
- Windows 10 Store Apps (UWP).
- Windows Win32 (OpenGL & DirectX).
- Linux (OpenGL).
- Mac OS X (OpenGL).
- Mobile/Tablet Devices:
- Android (OpenGL).
- iPhone/iPad (OpenGL).
- Windows Phone 10 (UWP).
- Consoles (for registered developers):
- PlayStation 4.
- PlayStation Vita.
- Xbox One (both UWP and XDK).
- Nintendo Switch.
- tvOS (OpenGL).
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