Video Games

jMonkeyEngine – game engine made especially for modern 3D development

jMonkeyEngine is a game engine written primarily in Java.

Its minimalistic and code first approach makes it perfect for developers who want the support of a game engine while retaining full control over their code with the ability to extend and adapt the engine to their workflow.

This is free and open source software.

Features include:

  • Graphics:
    • Physically Based Rendering
    • Singlepass Lighting
    • Instanced Rendering.
    • Multitarget Rendering.
    • Tessellation.
    • Geometry Shaders.
    • Offscreen Rendering.
    • sRGB support with linearization.
    • Floating point textures.
    • Tone Mapping (HDR).
    • Steep Parallax.
    • Shadows.
  • Physics:
    • jBullet: java porting of Bullet Engine
    • Minie : A binding to Bullet Engine, with support for rigidbody and softbody physics
  • Networking:
    • Spidermonkey: A feature rich java client-server networking API that uses TCP and UDP packets. With support for RMI and Object Serialization.
    • SimEthereal : A high performance library for real-time networked object synching
    • Monkey Netty : A implementation of a server-client system using Netty.IO that utilizes both TCP and UDP.
  • GUI:
    • Lemur : a modular library for 2D and 3D interactive guis, with a groovy-based styling language
    • Nifty GUI: a library to build interactive user interfaces with support for xml layouts.
    • IGUI : a minimalistic immediate GUI with minimal input handling
  • Postprocessing with filters including:
    • Bloom.
    • FXAA.
    • Cartoon Edges.
    • Light Scattering (GOD rays).
    • SSAO.
    • Tone Mapping.
    • Volumetric Light.
  • 3D audio with OpenAL and jmePhonon support.
  • Terrain:
    • TerraMonkey: An high performance editable heightmap based terrain with autogenerated LOD and triplanar mapping.
    • Blocks : A voxel engine with support for custom shapes, physics and endless terrain.
    • IsoSurface : An isosurface terrain.
    • SimArboreal : A library to generate procedural trees.
    • SeaMonkey: Postprocessing filter that simulates water and underwater effects.
  • Particles:
    • jMonkey Particles.
    • Particle Monkey.
    • jme-EffekseerNative.
  • Multi Paradigm – spatial-control model and Zay-ES.

Support: GitHub Code Repository
Developer: jMonkeyEngine
License: BSD 3-Clause “New” or “Revised” License

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jMonkeyEngine is written in Java. Learn Java with our recommended free books and free tutorials.

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