Palomino Flight Simulator – unfinished action/combat flight simulator

Palomino is a 3D flight simulator written in C++ for OpenGL.

It is designed to be an easy-to-fly casual game.

You can choose from different planes like F-15 Eagle, F-16 Falcon, F-18 Hornet, SR-71 Blackbird, F-86 Sabre, Mirage 2000 and the SU-37 Flanker. Playabale regions are India and Nepal, the Sahara Desert, San Francisco Bay Area, the Grand Canyon and Florida.

The game has also joystick support.

Features include:

  • 3D engine specialized for flight simulation based on BSP tree and graph data structures.
  • Low-level graphics functions, 3D engine, application-level modules.
  • Modules can broadcast events to listeners in other modules.
  • State-sorting by graph: Graph sorts polygons and attributes to reduce OpenGL state changes.
  • Pervasive use of the Visitor design pattern (a technique used in OpenSceneGraph).
  • Efficient collision-detection: BSP trees are used to detect when a 3D object has collided into another.
  • 3D models: Engine can import 3D models from Blender.
  • Dynamically-generated terrain: Terrain model based on heightmaps that are dynamically generated using noise functions.

Website: sourceforge.net/projects/palomino-sim
Support:
Developer: Jim Brooks and contributors
License: GNU GPL v2

Palomino

Palomino is written in C++. Learn C++ with our recommended free books and free tutorials.

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