Curse of War is a fast-paced action open source strategy game for Linux originally implemented using an ncurses user interface. An SDL graphical version is also available.
The core game mechanics turns out to be quite close to WWI-WWII type of warfare, however, there is no explicit reference to any historical period.
Unlike most real time strategy games, in Curse of War players do not control units, but instead they concentrate on high-level strategic planning: Building infrastructure, securing resources, and moving armies. The map is made of hexagonal tiles.
A multiplayer mode is available. Computer opponents differ in personality, and it affects the way they fight.
- Options to vary the width, height and shape of the map.
- Option for random initial conditions.
- 5 difficulty levels.
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