Last Updated on July 10, 2021
Cube MetalHeart is an open source, fast paced, multi-player shooter based on the Cube 2 Engine.
It is an extended version of Sauerbraten, like a standalone mod. Featuring new graphics, textures, levels, sounds, models, soundtrack and backward compatibility to Sauerbraten maps and servers.
Whilst the graphics are not spectacular, Cube MetalHeart 2 stands out from the crowd with its exceptional playability.
- Extremely playable.
- 3 new game modes dedicated for advanced FPS players.
- 24 maps in different themes all optimized for Tesseract Engine.
- D’n’B and Dubstep soundtrack by UK’s xKore.
- Many multiplayer gameplay modes, most in teamplay variants as well: deathmatch, instagib, efficiency, tactics, capture (domination/battlefield style), CTF (capture the flag), coop edit (!).
- Masterserver & ingame server browser.
- Lag-free gameplay experience.
- Two singleplayer modes: DMSP (fight a monster invasion on any DM map), classic SP (progression driven SP like other games).
- 6 directional heightfield in octree world structure allowing for instant easy in-game geometry editing (even in multiplayer, coop edit).
- Rendering engine optimized for high geometry throughput, supporting hardware occlusion culling and software precomputed conservative PVS with occluder fusion.
- Lightmap based lighting with accurate shadows from everything including mapmodels, smooth lighting for faceted geometry, and fast compiles. Soft shadowmap based shadows for dynamic entities.
- Pixel and vertex shader support, each model and world texture can have its own shader assigned. Supports normal and parallax mapping, specular and dynamic lighting with bloom and glow, environment-mapped and planar reflections/refractions, and post-process effects.
- Robust physics written specifically for this world structure.
- Loading of md2/md3/md5/obj/smd/iqm models for skeletal and vertex animated characters, weapons, items, and world objects. Supports animation blending, procedural pitch animation, and ragdoll physics for skeletally-animated characters.
- Network library designed for high speed games, client/server network system.
- Small but complete configuration/scripting language.
- Simple stereo positional sound system.
- Particle engine, supporting text particles, volumetric explosions, soft particles, and decals.
- 3D menu/gui system, for in-world representation of choices.
Developer: Freak Mind Games
License: BSD License
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