Cube MetalHeart 2 – intense battle experience

Cube MetalHeart is an open source, fast paced, multi-player shooter based on the Cube 2 Engine.

It is an extended version of Sauerbraten, like a standalone mod. Featuring new graphics, textures, levels, sounds, models, soundtrack and backward compatibility to Sauerbraten maps and servers.

Whilst the graphics are not spectacular, Cube MetalHeart 2 stands out from the crowd with its exceptional playability.

Features include:

  • Extremely playable.
  • 3 new game modes dedicated for advanced FPS players.
  • 24 maps in different themes all optimized for Tesseract Engine.
  • D’n’B and Dubstep soundtrack by UK’s xKore.
  • Many multiplayer gameplay modes, most in teamplay variants as well: deathmatch, instagib, efficiency, tactics, capture (domination/battlefield style), CTF (capture the flag), coop edit (!).
  • Masterserver & ingame server browser.
  • Lag-free gameplay experience.
  • Two singleplayer modes: DMSP (fight a monster invasion on any DM map), classic SP (progression driven SP like other games).

Engine features:

  • 6 directional heightfield in octree world structure allowing for instant easy in-game geometry editing (even in multiplayer, coop edit).
  • Rendering engine optimized for high geometry throughput, supporting hardware occlusion culling and software precomputed conservative PVS with occluder fusion.
  • Lightmap based lighting with accurate shadows from everything including mapmodels, smooth lighting for faceted geometry, and fast compiles. Soft shadowmap based shadows for dynamic entities.
  • Pixel and vertex shader support, each model and world texture can have its own shader assigned. Supports normal and parallax mapping, specular and dynamic lighting with bloom and glow, environment-mapped and planar reflections/refractions, and post-process effects.
  • Robust physics written specifically for this world structure.
  • Loading of md2/md3/md5/obj/smd/iqm models for skeletal and vertex animated characters, weapons, items, and world objects. Supports animation blending, procedural pitch animation, and ragdoll physics for skeletally-animated characters.
  • Network library designed for high speed games, client/server network system.
  • Small but complete configuration/scripting language.
  • Simple stereo positional sound system.
  • Particle engine, supporting text particles, volumetric explosions, soft particles, and decals.
  • 3D menu/gui system, for in-world representation of choices.

Website: memorix101.itch.io/cmh2
Support:
Developer: Freak Mind Games
License: BSD License

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