3D Pong is a 2-player 3D version of the first arcade game!
Corey's Pong is a simple pong game created in C using libSDL.
glpong is an implementation of pong using OpenGL, SDL, SDL_image, and SDL_mixer. Only mode of play is you against an AI.
Lewin Pongs is a game of the classic arcade game, pong.
netPong is a network playable version of pong with extra features.
Paddle Bounce 3D
Paddle Bounce 3D is a clone of the classic arcade clame pong, but in pure 3D. Features include: 360 degrees camera rotation freedom, 1 and 2 player modes, demo mode, and 6 music tracks.
Peng-pong is a project to create a nice pong game in SDL with innovative rules and methods of interaction and play.
Peng2illa is a free agility based Pong clone inside a circle. It's fast, it's tricky!
Pim Pam PONG
Pim Pam PONG is a clone of the original PONG developed in the 70's. Pim Pam PONG has been developed using the SDL libraries: SDL, SDL_image, SDL_mixer, and SDL_ttf. This permits the portability of the game to some systems and machines.
PonGL is a small personal project realized with OpenGL. It's totally free and Open-Source. It's ideal for beginners who try to understand how OpenGL library works.
Pong≤ is an up till now two player (networked) game inspired by the classical "Pong" from Atari, which adds another dimension to the playing field.
PSY PONG 3D is a three dimensional Pong clone written in C and using OpenGL/GLUT.
QPong is another clone of the known game pong. It uses SDL and is tested on Linux and Windows, but other OSes should work, too. It has some nice graphics. Network support will be included soon.
SDLPong is a Pong clone that is intended to feel "authentic", while adding additional features to extend gameplay.
SSTPong is a breakout style pong game used to test both a player's skill and web services. Currently there are two flavors of SSTPong, sstpong-classic and sstpong-plus. The classic edition is just a normal java breakout game. The plus edition provides the same great gameplay that exists in the classic edition, but with a twist. When the bricks are hit, computer generated test data is sent to a web service.