Last Updated on April 27, 2023
The Logo Programming Language, a dialect of Lisp, was designed as a tool for learning. It features interactivity, modularity, extensibility, with flexibility of data types.
Logo offers a rich programming environment providing multimedia tools, robotics and network access. Full-featured Logo packages provide hundreds of commands for exploring all sorts of applications, from the simplest turtle graphics to artificial intelligence.
Design and download high-quality logos with this free logo design maker.
None of the books featured below are released under an open source license. There seems to be a dearth of open source programming books for Logo. But the books featured below are available to view without charge.
1. LogoWorks: Challenging Programs in Logo by Cynthia Solomon, Margaret Minsky and Brian Harvey
This book is targeted at both beginners and advanced Logo programmers who are seeking ideas that go beyond the introductory level.
The book demonstrates that Logo is a general-purpose programming language and a powerful tool for thinking.
This is a good book for deepening your knowledge of Logo.
- Turtle Geometry.
- Programming Ideas.
- Appendix: Special Features of Atari Logo.
The book has been out of print for a while, but now here it is. The programs are written in Atari Logo by a collection of Logo enthusiasts who hung out at the Atari Cambridge Research Lab. Except for the animation projects most of the programs will run in current versions of Logo.
2. The Great Logo Adventure by Jim Muller
This book is designed for a beginner programmer. The majority of the book applies to all versions of the language.
- Getting Started.
- Meet the Turtle.
- Making Shapes.
- Writing Procedures.
- Color, Music, and Pizazz.
- Varying Variables.
- Polygons, Circles, Stars, and Stuff.
- Turtle Positions and Coordinates.
- The Great Math Adventure.
- Animating Multiple Turtles.
- Talk To Your Computer.
3. Computer Science Logo Style Volume 1: Symbolic Computing by Brian Harvey
This series is for people who are interested in computer programming because it’s fun.
The three volumes use the Logo programming language as the vehicle for an exploration of computer science from the perspective of symbolic computation and artificial intelligence.
The trick in learning to program, as in any intellectual skill, is to find a balance between theory and practice. This book provides the theory.
- Functions of Functions.
- Example: Tic-Tac-Toe.
- Introduction to Recursion.
- Practical Recursion: the Leap of Faith.
- How Recursion Works.
- Turtle Geometry.
- Recursive Operations.
- Example: Playfair Cipher.
- Example: Pitcher Problem Solver.
All books in this series:
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