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An introduction to Linux on the PLAYSTATION 3   
Saturday, January 27 2007 @ 08:39 PM EST
Contributed by: sde

The Sony® PLAYSTATION® 3 (PS3) is the easiest and cheapest way for programmers to get their hands on the new Cell Broadband Engine™ (Cell BE) processor and take it for a drive. Discover what the fuss is all about, how to install Linux® on the PS3, and how to get started developing for the Cell BE processor on the PS3.

The PLAYSTATION 3 is unusual for a gaming console for two reasons. First, it is incredibly more open than any previous console. While most consoles do everything possible to prevent unauthorized games from being playable on their system, the PS3 goes in the other direction, even providing direct support for installing and booting foreign operating systems. Of course, many of the game-related features such as video acceleration are locked out for the third-party operating systems, but this series focuses on more general-purpose and scientific applications anyway.

The real centerpiece for the PS3, however, is its processor -- the Cell Broadband Engine chip (often called the Cell BE chip). The Cell BE architecture is a radical departure from traditional processor designs. The Cell BE processor is a chip consisting of nine processing elements (note the PS3 has one of them disabled, and one of them reserved for system use, leaving seven processing units at your disposal). The main processing element is a fairly standard general-purpose processor. It is a dual-thread Power Architecture™ element, called the Power Processing Element, or PPE for short. The other eight processing elements, however, are a different story.

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