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A Kommander crash course   
Wednesday, December 22 2004 @ 03:03 PM EST
Contributed by: glosser

Linux.com brings us a tutorial on Kommander, a KDE development tool which allows for the creation of simple applications using a GUI interface rather than writing the code directly. *gasp* :)

One of the strengths of Unix-like systems such as Linux is the ability to easily customize them and automate tasks using scripts. However, shell scripts usually need to run in a terminal window and thus don't integrate well with the modern desktop environments most people use. Kommander tries to remove this burden by allowing users to easily create graphical applications using any scripting language of their choice.

Kommander consists of two main parts: the Executor and the Editor. The Editor provides a development environment that makes creating graphical user interfaces easy. Visual programming is the paradigm and Kommander makes it possible to create applications using the mouse more than the keyboard. You can drag widgets such as push buttons, labels, and checkboxes from tool palettes and place them in the edited dialog box. You can establish connections between objects with the mouse using a mechanism known as signals and slots, so in many cases there is very little need to write actual code. Kommander provides only a few simple language constructs by itself and resorts to using other scripting languages to perform much of the real work. This means among other things that you can equip existing shell scripts with graphical user interfaces easily using Kommander.

Full Tutorial

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