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Cube MetalHeart 2

Cube MetalHeart 2

Cube MetalHeart is an open source, fast paced, multi-player shooter based on the Cube 2 Engine.

It is an extended version of Sauerbraten, like a standalone mod. Featuring new graphics, textures, levels, sounds, models, soundtrack and backward compatibility to Sauerbraten maps and servers.

Whilst the graphics are not spectacular, Cube MetalHeart 2 stands out from the crowd with its exceptional playability.

 Cube MetalHeart  2

License
BSD License

Developer
Freak Mind Games

Website
desura.com

Requirements

Support:
SourceForge Project Page, IndieDB, Facebook

Selected Reviews:
playbuzz

Features include:

  • Extremely playable
  • 3 new game modes dedicated for advanced FPS players
  • 24 maps in different themes all optimized for Tesseract Engine
  • D'n'B and Dubstep soundtrack by UK's xKore
  • Many multiplayer gameplay modes, most in teamplay variants as well: deathmatch, instagib, efficiency, tactics, capture (domination/battlefield style), CTF (capture the flag), coop edit (!).
  • Masterserver & ingame server browser.
  • Lag-free gameplay experience.
  • Two singleplayer modes: DMSP (fight a monster invasion on any DM map), classic SP (progression driven SP like other games) 

Engine features:

  • 6 directional heightfield in octree world structure allowing for instant easy in-game geometry editing (even in multiplayer, coop edit)
  • Rendering engine optimized for high geometry throughput, supporting hardware occlusion culling and software precomputed conservative PVS with occluder fusion
  • Lightmap based lighting with accurate shadows from everything including mapmodels, smooth lighting for faceted geometry, and fast compiles. Soft shadowmap based shadows for dynamic entities
  • Pixel and vertex shader support, each model and world texture can have its own shader assigned. Supports normal and parallax mapping, specular and dynamic lighting with bloom and glow, environment-mapped and planar reflections/refractions, and post-process effects
  • Robust physics written specifically for this world structure
  • Loading of md2/md3/md5/obj/smd/iqm models for skeletal and vertex animated characters, weapons, items, and world objects. Supports animation blending, procedural pitch animation, and ragdoll physics for skeletally-animated characters
  • Network library designed for high speed games, client/server network system
  • Small but complete configuration/scripting language
  • Simple stereo positional sound system
  • Particle engine, supporting text particles, volumetric explosions, soft particles, and decals
  • 3D menu/gui system, for in-world representation of choices

Cube MetalHeart 2 in action

Return to Peachy Games Home Page

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Last Updated Monday, November 03 2014 @ 02:45 PM EST


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