Misfit Model 3D
Misfit Model 3D is an open source OpenGL based 3D model editor.
This is an OpenGL based 3D model editor that works with
triangle-based models. It supports multi-level undo, skeletal
animations, simple texturing, scripting, command-line batch processing,
and a plugin system for adding new model and image filters. Complete
online help is included. It is
designed to be easy to use and easy to extend with plugins and scripts.
Misfit Model 3D is no longer under active development.
MM3D 1.3.8
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Price
Free to download
Size
1.3MB
License
GNU GPL v2
Developer
Kevin Worcester
Website
www.misfitcode.com
System Requirements
Blender
Qt (3.x and 4.x)
OpenGL
libpython 3.2 or higher
Python 3.2 or higher
Support
Sites:
Mailing
Lists, SourceForge
Project Page
Selected
Reviews:
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Features include:
- General features:
- Up to 9 Orthographic canvas and 3D perspective viewports
- Command line support for batch processing (format
conversions)
- Plugin architecture for adding tools, commands, model
format filters, and image format filters
- Complete, context-sensitive online help
- Supports
the following formats: Misfit MM3D, Milkshare MS3D, Quake MD2,
Wavefront OBJ, Quake MD3, Cal3d, COB, DXF, Lightwave LWO, and 3DS
- Internationalization (i18n)
- Support for 64-bit architectures
- Create 3D models composed of triangles
- Multi-level undo and redo
- Create rectangles, cubes, ellipsoids, cylinders
- Translation, rotation, scaling, and shearing
- Copy/Paste between windows
- Background images for reference in model creation
- Face duplication, extrusion, and subdivision
- Group polygons for texturing or easy selection and
manipulation
- Create a skeleton for skeletal animation
- Merge multiple model files into a single model
- Loads and saves Quake MD2, Milkshape 3D, Wavefront OBJ,
and native MM3D format
- Loads Lightwave geometry and textures
- Loads 3DS geometry and textures (available as a plugin,
no write capability)
- Apply materials (skins) to models:
- Multiple materials for any model
- Materials can be solid colors or image-map textures
- Alpha blending is applied to textures with an alpha
channel
- Simple texture coordinate editing, operates on selected
groups or faces
- Texture mapped materials can clamp at the edges or wrap
- Native support for all Qt-supported image formats (PNG,
JPEG, BMP, and more)
- Native support for TGA and PCX files
- Plugin for ImLib2 texture loading for some other formats
(GIF, TIFF, and more)
- Create and run animations:
- Skeletal animations (attach the model to a skeleton and
move and rotate bone joints to animate the model)
- Frame animations (specify vertex positions for each
vertex for each frame)
- Multiple named animations of both types
- Copy, split, and merge animations
- Convert skeletal animations into frame animations (for
Quake MD2 export)
- Snap to Vertex
- Snap to Grid
- Context-sensitive panel for editing properties of selected
objects
- Export selected
- Automatic bone joint assignment
- Assign vertices to multiple bone joints
- Sphere, cylinder, and plane texture mapping
- Arbitrary rotation in orthographic view
- Flip between orthographic and perspective viewports
- Global transformations (model and animations)
- Save/restore viewport settings with hotkeys
- Direct vertex coordinate editing
- Change animation window into a toolbar
- Non-modal texture coordinate edit window
- Simple boolean operations (union, subtraction, intersection)
- Simplify mesh (remove faces that do not add detail)
- Tint selected faces
- User-controlled grids
- Edge Turn
- Edge Divide
- Interactive extrude tool
- Cap holes (very basic)
- Normals face out
- Bolt points

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Last Updated Friday, June 29 2012 @ 05:04 PM EDT |