gSculpt
gSculpt is an open source, procedural subdivision modeller. It
has a comprehensive set of polygon modelling tools, including most of
those found in Wings 3D, and more.
Workflow and speed of use are important design goals in the
development of gSculpt. Pre-selection highlighting throughout the
program, and keyboard short cuts ensure that the workflow is fast and
efficient, while providing access to a powerful procedural system which
allows mistakes to be rectified easily.
Its procedural modelling system makes it an excellent choice for making
modelling tutorials, as the steps required to build the model from the
beginning are displayed to the user in a list. This list can be
navigated easily, allowing a user to view the process one step at a
time, at their own pace, while being able too look at the model from
all angles as they go.
gSculpt 0.99.47
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Price
Free to download
Size
1.2MB
License
GNU GPL v2
Developer
Geoffrey French
Website
gsculpt.sourceforge.net
System Requirements
Python 2.4 or higher
GTK+ 2.8 or higher
PyGTK 2.8 or higher
GTKGLext 1.0.6 or higher
pyGTKGLext
Boost
PyOpenGL
PIL 1.1.5 or higher
Scons 0.96.1 or higher
Support
Sites:
Documentation,
Forums,
Tutorials,
SourceForge
Project Page
Selected
Reviews:
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Features include:
- Primitive objects: Box, Plane, Sphere, Cylinder, Cone,
Torus, Tube, Draw face, Draw quad mesh, Group
- Mesh editing: vertex mode:
- Pick select (choose with pre-selection highlighting)
- Grow and shrink selection
- Move, scale, and rotate
- Move-normal (move in direction of surface normal)
- Tweak (select and move combined into one operation)
- Surface-tweak (like tweak, but constrains movement to the
surface of the model, or the surface normal)
- Template-tweak (like tweak, but constrains movement to
the surface of the drawing plane and drawing templates (models in the
background))
- Proportional tweak (tweak with falloff, has modes for
move, move-normal, scale, rotate, and relax)
- Flatten
- Expand
- Bevel
- Connect
- Weld
- Target weld
- Dissolve
- Crease (for subdivision)
- Normal sharpness controls
- Deformations: shear, linear twist, radial twist, taper,
shrink, dent, bend
- Mesh editing: edge mode
- Pick select (choose edges, edge loops, edge rings, or
edge boundaries with pre-selection highlighting)
- Pick select edge ring path (picks the edges that lie
across the shortest path across a mesh, with pre-selection highlighting)
- Pick select edge loop path (picks the edges that make up
the shortest path across a mesh, with pre-selection highlighting)
- Grow and shrink selection
- Grow selection to boundaries
- Move-normal (move in direction of surface normal)
- Tweak (select and move combined into one operation)
- Surface-tweak (like tweak, but constrains movement to the
surface of the model, or the surface normal)
- Connect (connect edges to one another across faces; user
chooses cut point)
- Multiple-connect (connect edges to one another across
faces, with multiple equally spaced cut points)
- Split (insert vertices into edges, user chooses position)
- Multiple-split (insert multiple equally spaced vertices)
- Cut (cut arbitrary shapes into a mesh)
- Multiple-cut (like multiple connect except that the user
draws the path on the mesh)
- Bandsaw (cuts across the edge ring that the chosen edge
is a member of, user chooses cut point)
- Multiple-bandsaw (cuts across the edge ring that
the chosen edge is a member of, with multiple equally spaced cut points)
- Normal sharpness controls
- Mesh editing: face mode
- Pick select (choose with pre-selection highlighting)
- Grow and shrink selection
- Move, scale, and rotate
- Move-normal (move in direction of surface normal)
- Tweak (select and move combined into one operation)
- Surface-tweak (like tweak, but constrains movement to the
surface of the model, or the surface normal)
- Flatten
- Extrude (in direction of surface normal)
- Free-extrude (in any direction)
- Inset
- Bevel
- Expand
- Dissolve
- Weld
- Tunnel
- Delete
- Mesh editing: body mode
- Subdivide (Catmull-clark or linear)
- Knife (cut across a mesh in a straight line)
- Deformations: shear, linear twist, radial twist, taper,
shrink, dent, bend
- Group editing:
- Deformations: shear, linear twist, radial twist, taper,
shrink, dent, bend
- Merge contents (merges models in the group into a single
model if possible)

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Last Updated Friday, June 29 2012 @ 05:09 PM EDT |