LuxRender
LuxRender is an open source software rendering system for
physically
correct image synthesis. Based on state of the art algorithms,
LuxRender simulates the flow of light according to physical equations,
thus producing realistic images of photographic quality.
LuxRender features only a 3D renderer; it relies on other
programs
(3D modeling programs) to create the scenes to render, including the
models, materials, lights and cameras. This content can then be
exported from the application it was created in for rendering using
LuxRender. Fully functional exporters are available for Blender, DAZ
Studio and Autodesk 3ds Max; partially functional ones for Cinema 4D,
Maya, SketchUp and XSI.
LuxRender uses the open GPGPU computing standard OpenCL to
allow a
variety of "compute devices" (such as graphics cards) in your system to
accelerate the render process.
LuxRender 1.0RC2
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Price
Free to download
Size
14.5MB
License
GNU GPL v3
Developer
Jean-Philippe Grimaldi, Jean-Francois Romang, David
Bucciarelli, Ricardo Lipas Augusto, Asbjorn Heid and others
Website
www.luxrender.net
System Requirements
OpenCL
OpenEXR
pnglib
Qt4
Support
Sites:
Wiki,
Forums,
Plugins,
Tutorial
Selected
Reviews:
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Features include:
- Fully spectral, physically-based core
- Multiple rendering algorithms, including Kelemen-style
metropolis light transport, photon mapping, and direct lighting
- Biased and unbiased rendering: Users can choose between
physical accuracy (unbiased) and speed (biased)
- Physically-based materials, including realistic simulations
of metal, glass and car paint as well as traditional matte and glossy
materials
- Hierarchical
procedural and image based texture system: Procedural and image based
textures can be mixed in various ways, making it possible to create
complex materials
- Displacement mapping and subdivision: Based on procedural
or image textures, object surfaces can be transformed
- Spectral lighting system, including Gaussian and blackbody
color definitions as well as RGB
- SPPM Surface Integrator
- Light Groups allow for instantaneous preview and
calibration of scene lighting
- Object-based participating media, for absorption,
atmospheric effects, and unbiased multiple scattering (SSS)
- Camera simulations including multi-step motion blur, depth
of field, film response, bloom, and glare
- Built-in job queue and cooperative network rendering
- Light
groups: By using light groups, one can output various light situations
from a single rendering, or make adjustments to the balance between
light sources in real time
- Tone mapping
- Image denoising
- Fleximage
(virtual film): Allows you to pause and continue renders. The current
state of the render can be written to a file, so that any system can
continue the render at a later moment
- GPU acceleration for path tracing when sampling one light
at a time
- Film response curves to emulate traditional cameras color
response (some curve are for black&white films too)
- Volumetric rendering
- Support for multiple 3D packages, including Blender,
Autodesk 3DS Max, Poser, DAZ Studio, and Autodesk Softimage

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Last Updated Sunday, June 10 2012 @ 03:22 AM EDT |