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appleseed

appleseed

appleseed is a modern, open source, physically-based renderer developed by the VFX and Jupiter Jazz. The application is ultimately targeted at production rendering.

appleseed is a renderer with a focus on quality and correctness. It is currently in a fairly early stage of development.

 appleseed 1.2.0 b

Price
Free to download

Size
Via GitHub
License

MIT License

Developer
Jupiter Jazz

Website
appleseedhq.net

System Requirements
Qt 4.7 or higher

Support:
Wiki

Selected Reviews:

Features include:

  • Fully spectral rendering pipeline (31 equidistant channels in the 400-700nm range, configurable at compile-time)
  • Distribution ray tracing
  • Backward path tracing with or without next event estimation (explicit direct lighting)
  • Forward path tracing (light tracing) with or without next event estimation
  • Progressive, interactive rendering
  • Multiple sampling frameworks available, configurable at compile-time
  • Multiple importance sampling
  • Camera motion blur with arbitrarily many transforms (show me, more)
  • Ray traced deformation motion blur with arbitrary many motion segments per object (show me)
  • Render layers
  • Ability to use arbitrarily large textures in constant memory budget (user-settable at runtime)
  • Fully automatic, transparent color space conversions at runtime
  • Fully automatic, transparent gamma / inverse-gamma correction of textures and output frames
  • Highly scalable multithreaded rendering
  • Fast and robust ray tracing
  • Interactive rendering
  • Unidirectional path tracing
  • Mesh lights
  • Camera motion blur
  • Deformation motion blur
  • Render layers
  • PNG, Wavefront, OBJ, OpenEXR and Alembic file formats
  • Modelling:
    • Pinhole camera
    • Thin-lens camera (depth of field)
    • Perfectly diffuse and perfectly specular BRDF
    • Ashikhmin-Shirley BRDF
    • Kelemen BRDF
    • Perfectly specular BTDF with Fresnel reflection
    • Perfectly diffuse EDF
    • Support for CIE XYZ, linear RGB, sRGB and spectral color spaces
    • Mesh lights (any geometry can emit light)
    • Image-based lighting, with importance sampling of latitude-longitude maps
    • Support for geometry instancing (with per-instance materials)
    • Support for non-physical surface shaders, and for mixing them with BSDF and EDF-based rendering
    • Possibility to add cameras, BSDF, EDF, lights, shaders without touching the core
  • 64-bit support on all major platforms

appleseed in action

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Last Updated Friday, July 03 2015 @ 08:05 AM EDT


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