appleseed
appleseed is a modern, open source, physically-based renderer
developed by the VFX and Jupiter Jazz. The application is
ultimately targeted at production rendering.
appleseed is a renderer with a focus on quality and
correctness. It is currently in a fairly early stage of development.
Features include:
- Fully spectral rendering pipeline (31 equidistant channels
in the 400-700nm range, configurable at compile-time)
- Distribution ray tracing
- Backward path tracing with or without next event estimation
(explicit direct lighting)
- Forward path tracing (light tracing) with or without next
event estimation
- Progressive, interactive rendering
- Multiple sampling frameworks available, configurable at
compile-time
- Multiple importance sampling
- Camera motion blur with arbitrarily many transforms (show
me,
more)
- Ray traced deformation motion blur with arbitrary many
motion segments per object (show me)
- Render layers
- Ability to use arbitrarily large textures in constant
memory budget (user-settable at runtime)
- Fully automatic, transparent color space conversions at
runtime
- Fully automatic, transparent gamma / inverse-gamma
correction of textures and output frames
- Highly scalable multithreaded rendering
- Fast and robust ray tracing
- Interactive rendering
- Unidirectional path tracing
- Mesh lights
- Camera motion blur
- Deformation motion blur
- Render layers
- PNG, Wavefront, OBJ, OpenEXR and Alembic file formats
- Modelling:
- Pinhole camera
- Thin-lens camera (depth of field)
- Perfectly diffuse and perfectly specular BRDF
- Ashikhmin-Shirley BRDF
- Kelemen BRDF
- Perfectly specular BTDF with Fresnel reflection
- Perfectly diffuse EDF
- Support for CIE XYZ, linear RGB, sRGB and spectral color
spaces
- Mesh lights (any geometry can emit light)
- Image-based lighting, with importance sampling of
latitude-longitude maps
- Support for geometry instancing (with per-instance
materials)
- Support for non-physical surface shaders, and for mixing
them with BSDF and EDF-based rendering
- Possibility to add cameras, BSDF, EDF, lights, shaders
without touching the core
- 64-bit support on all major platforms

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Last Updated Sunday, June 10 2012 @ 03:19 AM EDT |