EDuke32
EDuke32 is an actively developed port of the classic, Duke
Nukem. Duke Nukem 3D was a first person shooter developed by
3D Realms and released in 1996.
EDuk32 has many advantages over all of the other versions of
Duke
Nukem 3D.
Features include:
- Runs at incredibly high resolutions such as 3072x2304
- Choose between two different hardware accelerated OpenGL
renderers, or the classic, warped software mode
- Plagman's brand new "Polymer" renderer as a replacement for
Ken Silverman's "Polymost" renderer, adding:
- Fog density (sector visibility) support—corrects the dull
appearance and extreme lack of contrast in early OpenGL ports like
JFDuke3D
- Support for colored fog
- Real time dynamic colored lighting and shadow mapping
- Fullbrights and glow maps (for glowing red pigcop eyes,
etc)
- Support for detail textures
- Specular and normal map support
- Blending between model animations
- Rewritten translucent surface sorting
- Advanced brightness control allowing individual
brightness/contrast/gamma adjustment
- Full widescreen monitor support plus manual fov and
aspect ratio adjustment
- VSync support
- 3D models
- Realtime Shadows
- Per-pixel dynamic lighting adds to the atmosphere of the
game
- Fog
- WSAD + mouse control
- Quake-style console
- User-friendly map editor called Mapster32
- Runs the High Resolution Pack with support for all features
- Supports Ogg Vorbis sound and music
- Huge number of new extensions to the game's scripting
system, allowing gameplay mods that rival even modern games
- Modularity

Return
to Addictive Games Home Page
Last Updated Saturday, April 07 2012 @ 06:13 AM EDT |