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openBVE

openBVE

OpenBVE is an open source railway/train simulator designed to be backwards compatible with existing 'BVE Trainsim' routes and cab interiors.

The driving simulation is restricted to following a pre-determined loaded route, with the focus being on the realism of the train driving experience. OpenBVE also has an arcade mode where driving style and timetable-keeping affect a running score.

The simulator is backwards compatible with existing 'BVE Trainsim' route and train datafiles, which are readily available for no cost.

 openBVE

License
Freeware

Developer
Michele

Website
sites.google.com

Requirements
OpenAL
OpenGL
Tao Framework
Microsoft.NET

Support:
trainsimstuff.org

Selected Reviews:

Features include:

  • Fully animated 3D cab environment with driver's body/head model and motion simulation, and track inaccuracy suitable for continuous welded and jointed rails
  • External camera views
  • Exterior car objects for the player's train, and visible preceeding train (with suitably equipped openBVE add-ons)
  • 3D object animation and texture shifting, via mathematical functions (on suitably equipped routes and trains)
  • 3D positional surround sound
  • Enhanced graphics quality, filtering, transparent texture handling, and customisable settings
  • Ability to set any arbitrary display resolution, windowed or fullscreen
  • Three driving modes to provide differing levels of challenge and driving assistance
  • Optional motion blur effects
  • Superelevation with interpolated cant
  • Derailments and toppling due to excessive speed through curves
  • Simulation of certain atmospheric properties including air resistance and barometric pressure
  • Detailed braking system modelling
  • Power, braking and forces simulated per car
  • Support for animated objects
  • Variety of trains that can be operated either from a third-person external view or a first-person perspective, with the latter positioning the user at the controls of the cab
  • Support for BVE Trainsim

openBVE in action

openBVE in action

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Last Updated Monday, June 29 2015 @ 05:17 PM EDT


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