Irrlicht Engine
Irrlicht Engine is a high performance open source and cross
platform 3D engine for creating realtime 3D applications. Its main
targets are to be easy to use, extremely fast, extensible and crash
safe. Irrlicht is not a game engine, it only does graphics.
The engine is a quite flexible graphics engine, and it is
possible to write lots of different applications with it. Some include:
complex 3D simulation applications, first and third person shooter
games with indoor and/or outdoor scenes, real time strategy games, 2D
games.
Irrlicht is popular due to its small size and compatibility
with new and older hardware alike, a gentle learning curve and
a friendly and supportive community. There are a number of
free, open source and commercial games which use the Irrlicht Engine.
A few examples are SlamSoccer
2006, MikoChess, Crimson Glory, Alpha Foundation, and H-Craft
Championship.
Irrlicht Engine
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License
zlib/libpng license
Developer
Nikolaus Gebhardt and other developers
Website
irrlich.sourceforge.net
Requirements
Support:
Blog,
Wiki,
FAQ,
API
Documentation, Tutorials,
Forums,
3-D
Graphics Programming with Irrlicht, SVN
Mailing List, Tracker
update Mailing List, SourceForge
Project Page, 3D
on the web with Java and Irrlicht, Irrlicht3d.de in
German
Selected
Reviews:
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Features include:
- Easy to use
- High performance realtime 3D rendering using Direct3D and
OpenGL
- Huge built-in and extensible material library with vertex,
pixel, and geometry shader support
- Seamless indoor and outdoor mixing through highly
customizeable scene management
- Character animation system with skeletal and morph target
animation
- Particle effects, billboards, light maps, environment
mapping, stencil buffer shadows, and lots of other special effects
- Several language bindings which make the engine available
to other languages such as C#, VisualBasic, Delphi, Java ...
- Two platform and driver independent fast software
renderers
included. They have different properties (speed vs. quality) and
feature everything needed: perspective correct texture mapping,
bilinear filtering, sub pixel correctness, z-buffer, gouraud shading,
alpha-blending and transparency, fast 2D drawing, and more
- Powerful, customizeable, and easy to use 2D GUI System with
Buttons, Lists, Edit boxes, ...
- 2D drawing functions like alpha blending, color key based
blitting, font drawing, and mixing 3D with 2D graphics
- Direct import of common mesh file formats: Maya (.obj),
3DStudio (.3ds), COLLADA (.dae), Blitz3D (.b3d), Milkshape (.ms3d),
Quake 3 levels (.bsp), Quake2 models (.md2), Microsoft DirectX (.X)...
- Direct import of Textures: Windows Bitmap (.bmp), Portable
Network Graphics (.png), Adobe Photoshop (.psd), JPEG File Interchange
Format (.jpg), Truevision Targa (.tga), ZSoft Painbrush
(.pcx)...
- Fast and easy collision detection and response
- Optimized fast 3D math and container template libraries
- Directly reading from (compressed) archives. (.zip, .pak,
.pk3, .npk)
- Integrated fast XML parser
- Clean, easy to understand, and well documented API with
lots of examples and tutorials
- Written in pure C++ and totally object oriented
- Unicode support for easy localisation
- No dependencies from other libraries. The engine needs no
other libraries and sdks to be installed


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Last Updated Saturday, May 19 2012 @ 10:33 AM EDT |