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Cafu

Cafu

Cafu is an open-source game and graphics engine for multiplayer, cross-platform, real-time 3D Action. The engine can be used to create a variety of 3D applications, including games, simulations, and training and architectural software.

Cafu includes a graphical editor, CaWE, that contains all the tools required to create new levels: a Map Editor, GUI Editor, Font-Wizard, Material Browser and Model Editor.

The engine's source code is freely available under the GPL, but can also be obtained under a commercial license.

 Cafu

License
Cafu License

Developer
Carsten Fuchs Software

Website
www.cafu.de

Requirements
Optional:

Boost C++ libraries
Bullet Continuous Collision Detection and Physics library
Nvidia "Cg - C for graphics"
Collada DOM
FMOD
FreeType library
libjpeg
libnoise
libogg
libvorbis
libpng
libxml2
lightwave-8
Lua
mpg123
openal-soft
PCRE
wxWidgets
zlib

Support:
Documentation, Forums, FAQs, Mailing Lists

Selected Reviews:

Features include:

  • High-quality, real-time 3D graphics with a very powerful and flexible material system
  • Cross-platform and cross-compiler portability
  • Complete set of renderes including OpenGL 1.2, cg with fp20/vp20 profile, Cg with arbvp1/arbfp1 profile, OpenGL 1.4+, and a null renderer
  • Very fast built-in network code for multi-player internet and LAN games
  • Dynamic per-pixel lighting and shadows, combined with physically correct Radiosity
  • Very large terrain rendering, skeleton based model rendering
  • 3D sound effects with a powerful sound system
  • Uses the powerful Lua language for map scripting, entity scripting and GUI scripting
  • Game server that centrally manages the game state and events, as well as a client that is used by players
  • Multi-player network solution with a client/server architecture that is optimized for minimum bandwifth requirements, with full client prediction and delta compression for network packets

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Last Updated Monday, April 21 2014 @ 09:54 AM EDT


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