Cafu is an open-source game and graphics engine for
multiplayer, cross-platform, real-time 3D Action. The engine can be
used to create a variety of 3D applications, including games,
simulations, and training and architectural software.
Cafu includes a graphical editor, CaWE, that contains all the
tools required to create new levels: a Map Editor, GUI Editor,
Font-Wizard, Material Browser and Model Editor.
The engine's source code is freely available under the GPL,
but can also be obtained under a commercial license.
Carsten Fuchs Software
Boost C++ libraries
Bullet Continuous Collision Detection and Physics library
Nvidia "Cg - C for graphics"
- High-quality, real-time 3D graphics with a very powerful
and flexible material system
- Cross-platform and cross-compiler portability
- Complete set of renderes including OpenGL 1.2, cg with
fp20/vp20 profile, Cg with arbvp1/arbfp1 profile, OpenGL 1.4+, and a
- Very fast built-in network code for multi-player internet
and LAN games
- Dynamic per-pixel lighting and shadows, combined with
physically correct Radiosity
- Very large terrain rendering, skeleton based model rendering
- 3D sound effects with a powerful sound system
- Uses the powerful Lua language for map scripting, entity
scripting and GUI scripting
- Game server that centrally manages the game state and
events, as well as a client that is used by players
- Multi-player network solution with a client/server
architecture that is optimized for minimum bandwifth requirements, with
full client prediction and delta compression for network packets
to Game Engines Home Page
Last Updated Sunday, September 01 2013 @ 04:23 AM EDT