DarkPlaces
DarkPlaces is a gameplay modification and a source port engine
based on the computer game Quake.
DarkPlaces officially supports the
following games: Quake, Quake: Scourge of Armagon, Quake: Dissolution
of Eternity, PrydonGate,
GoodBsBad2, BattleMech, Nehahra, and Nexuiz.
The software adds a wealth of features including enhanced
network code, with asynchronous delta compression inspired by Tribes
networking, real-time lighting, and bump mapping, a built in server
browser. The engine makes use of the OpenGL shading language and
supports Ogg Vorbis.
DarkPlaces
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License
GNU GPL
Developer
Forest Hale
Website
icculus.org
Requirements
SDL 1.2
OpenGL
Support:
Tech
Notes
Selected
Reviews:
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Features include:
Graphics:
- Redesigned effects including smoke, blood, bubbles and
explosions
- Better looking dynamic lights
- External texture support
- Realtime bumpmapped lighting/shadowing support with many
options
- .rtlights file support (improves performance/appearance of
realtime lighting)
- .rtlights file editing
- Alpha blended sprites
- Interpolated entity movement and animations (both models
and sprites)
- Overbright and fullbright support on walls and models
- Colormapping support on any q1 model
- Fog
- Skybox
- Sky rendering improved
- Sky polygons obscure geometry
- Color calibration menu to ensure a proper Quake experience
- Improved model lighting (directional shading)
- 32bit colour alpha blended explosions
Sound:
- Ogg Vorbis sound
- 7.1 surround sound mixing
- Stereo sound file support
Server:
- Allows clients to connect through firewalls
- Works behind firewalls unlike NetQuake
- More accurate movement and precise aiming
- 255 player support

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Last Updated Saturday, May 19 2012 @ 10:25 AM EDT |