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Doomsday Engine

Doomsday Engine

The Doomsday Engine is an enhanced Doom source port, based on the source code of id Software's Doom and Raven Software's Heretic and Hexen.

The purpose of the project is to create versions of Doom, Heretic and Hexen that feel the same as the original games but are implemented using modern techniques such as 3D graphics and client/server networking.

A lot of emphasis on the project is placed on creating good-looking graphics.

Its hardware-accelerated engine supports 3D models, object and movement smoothing, shadows, dynamic lighting, and other features. It also includes XG line and sector types for editing extensions, as well as a built-in master server games browser (launcher).

 Doomsday Engine

License
GNU GPL v2

Developer
deng Team

Website
www.dengine.net

Requirements
FreeDom
OpenGL
SDL
SDL-mixer
SDL-net

Optional:
Soundpacks

Support:
Documentation, Manual, Forums, Forums, SourceForge Project Page

Selected Reviews:
ohloh.net

Features include:

  • Hardware-accelerated 3D graphics (OpenGL) and sound effects
  • 16-player multiplayer over LAN or the internet
  • Dedicated mode for servers
  • Dynamic lighting and shadow effects
  • 3D models and particle effects
  • Uses Quake's MD2 format and custom DMD format
  • 3D model sky models and skyboxes
  • Map object (actors, monsters, missiles, etc.) movement smoothing
  • Simple shadows for objects
  • Simulated radiosity shadows
  • Fog
  • Glowing surfaces
  • Smart texture filtering
  • Dynamic light effects and lens flares
  • Simple shadows for objects
  • Support for high-resolution textures and detail textures
  • 3D skyboxes
  • Quake-style runtime console for modifying settings and giving commands
  • Runtime console
  • Control panel
  • Customizable plain text definition files for game objects and other data
  • Files can be loaded from WAD files
  • Snowberry portable graphical launcher

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Last Updated Sunday, June 28 2015 @ 12:34 PM EDT


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