Blood Frontier
Blood Frontier is a single-player and multi-player
first-person shooter, built as a total conversion of Cube Engine 2,
which lends itself toward a balanced gameplay, completely at the
control of map makers, while maintaining a general theme of tactics and
low gravity.
In a true open source "by the people for the people"
nature, it tries to work closely with the gaming and open source
communities to provide a better overall experience, taking feedback
from all types of player, aiming to create a story-driven game
environment that is flexible, fun, easy
to use, and pleasing to the eye.
In the distant future, humanity has spread throughout
the solar system, to Mars and beyond. A vast communications network
bridges
from colony to colony, human to machine, and machine to human. This
seemingly benign keystone of modern inter-planetary society, however,
appears to be the carrier of a mysterious techno-biological plague. Any
persons so-connected seem to fall ill and die, only to return as
ravenous, sub-human cannibals. You, a machine intelligence, an android,
remain unafflicted by this strange phenomenon and have been tasked with
destroying the growing hordes of the infected, while, hopefully,
locating and stopping the source of the epidemic.
Blood Frontier uses OpenGL and SDL. All of the artwork for
this game is original and is geared around a
space/futuristic theme.
Features include:
- Unique, original, and fun gameplay, storyline, theme,
artwork, and content
- More configurable, providing an extensive range of world
variables for mappers and game variables for players/admin to control
every aspect
- Play plain ol' deathmatch, instagib, ctf, duel, lms, or use
the select range of mutators and myriad of variables to create your own
- Item domination and dropping, fight for your lives over a
great range of weapons, each with its own distinct personality, pros,
and cons
- Strong artificial intelligence (A.I. or "Bots") capable of
participating within all modes of its deathmatch environment, even
online
- Improved editing displays and capabilities, with automatic
map package creation and online transfers completely transparent to the
user
- Enhanced engine systems, with extra goodies like
stereoscopic or anaglyph view modes, and unique mouse settings
- Online and cooperative editing
- Scripting

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