Vendetta Online
Vendetta Online is a 3D space combat Massively Multiplayer
Online Role-Playing Game (MMORPG).
It enables thousands of players to interact as the pilots of
spaceships in a vast universe. Users may build their characters in any
direction they desire, becoming rich captains of industry, military
heroes, or outlaws.
A fast-paced, realtime "twitch" style combat model gives
intense action, coupled with the backdrop of RPG gameplay in a massive
online galaxy. Three major player factions form a delicate balance of
power, with several NPC sub-factions creating situations of economic
struggle, political intrigue and conflict.
The completely persistent universe and detailed storyline add
to the depth of immersion, resulting in a unique online experience.
Vendetta Online
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Price
.99 per month
Developer
Guild Software, Inc
Website
www.vendetta-online.com
Requirements
CPU: 1GHz Pentium III
RAM: 256MB
HD: 200MB of space
3D Hardware Accelerator - Fully OpenGL compatible 32MB videocard with
Hardware Transformation & Lighting (T&L), and latest
drivers
ALSA or OSS-compatible soundcard
Keyboard/Mouse
56k internet connectivity
Glibc 2.2 or better
GTK+ 2.0
Support:
Wiki,
Manual,
FAQ
Selected
Reviews:
MacApper
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Features include:
- Twitch-based combat engine, allowing players to fight using
their own skill, instead of the statistics of their characters
- Free, large-scale, extremely fast Player vs Player, with
the possibility to attack anyone anywhere, capital ship combat,
large-scale player wars, and large amounts of variation due to the
large selections of ships and weapon loadouts
- Class-less and level-less character advancement system
- Physics engine, handling player collision and explosion
effects
- The direct involvement of players in the game, through
different possibilities, such as player-run events, and the Player
Contribution Corps, a group of players that aid the developers by
creating their own mission for the game
- Dynamic content, allowing players to affect gaming world
through permanent resolution of storylines, cargo capturing efforts
that affect weapon availability, and battling NPC factions that expand
and seize territory
- Dynamic economy, changing based on supply and demand, as
well as direct player actions, such as blockades and pirating
- Dynamic mission system, in where missions often contain
randomized elements, such as different NPCs, rewards or star systems
- lternative and infinite advancement system that uses
player-achieved licenses and badges of accomplishment to determine what
equipment will be available for sale and what missions will be offered
to players
- Faction system, with different equipment and missions
available based on the character's individual standing with different
factions
- Events run by the developers and the guides
- Challenging A.I., both in combat situations, where
computer-controlled ships act randomly and sometimes humanly, and in
larger contexts, where NPC factions expand and seize territory of their
own
- Independent Non Player Characters that live their own lives
as traders, pirates, military or members of different factions
- Different possible occupations and player activities,
including pirating, bounty hunting, mining, missions, trading, and
participating in the war between the different factions
- High standards of "relative" realism (as realistic as a
space simulation can get), where lawbreaking and offending activities
are resolved through in-game mechanisms, instead of game engine
limitations and real-world rules
- An extensive universe, with an extensive backstory
- Integrated, multiplatform voice chat

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Last Updated Saturday, May 12 2012 @ 12:45 PM EDT |