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Vendetta Online

Vendetta Online

Vendetta Online is a 3D space combat Massively Multiplayer Online Role-Playing Game (MMORPG).

It enables thousands of players to interact as the pilots of spaceships in a vast universe. Users may build their characters in any direction they desire, becoming rich captains of industry, military heroes, or outlaws.

A fast-paced, realtime "twitch" style combat model gives intense action, coupled with the backdrop of RPG gameplay in a massive online galaxy. Three major player factions form a delicate balance of power, with several NPC sub-factions creating situations of economic struggle, political intrigue and conflict.

The completely persistent universe and detailed storyline add to the depth of immersion, resulting in a unique online experience.

 Vendetta Online

$9.99 per month

Guild Software, Inc


CPU: 1GHz Pentium III
RAM: 256MB
HD: 200MB of space
3D Hardware Accelerator - Fully OpenGL compatible 32MB videocard with Hardware Transformation & Lighting (T&L), and latest drivers
ALSA or OSS-compatible soundcard
56k internet connectivity

Glibc 2.2 or better
GTK+ 2.0

Wiki, Manual, FAQ

Selected Reviews:

Features include:

  • Twitch-based combat engine, allowing players to fight using their own skill, instead of the statistics of their characters
  • Free, large-scale, extremely fast Player vs Player, with the possibility to attack anyone anywhere, capital ship combat, large-scale player wars, and large amounts of variation due to the large selections of ships and weapon loadouts
  • Class-less and level-less character advancement system
  • Physics engine, handling player collision and explosion effects
  • The direct involvement of players in the game, through different possibilities, such as player-run events, and the Player Contribution Corps, a group of players that aid the developers by creating their own mission for the game
  • Dynamic content, allowing players to affect gaming world through permanent resolution of storylines, cargo capturing efforts that affect weapon availability, and battling NPC factions that expand and seize territory
  • Dynamic economy, changing based on supply and demand, as well as direct player actions, such as blockades and pirating
  • Dynamic mission system, in where missions often contain randomized elements, such as different NPCs, rewards or star systems
  • lternative and infinite advancement system that uses player-achieved licenses and badges of accomplishment to determine what equipment will be available for sale and what missions will be offered to players
  • Faction system, with different equipment and missions available based on the character's individual standing with different factions
  • Events run by the developers and the guides
  • Challenging A.I., both in combat situations, where computer-controlled ships act randomly and sometimes humanly, and in larger contexts, where NPC factions expand and seize territory of their own
  • Independent Non Player Characters that live their own lives as traders, pirates, military or members of different factions
  • Different possible occupations and player activities, including pirating, bounty hunting, mining, missions, trading, and participating in the war between the different factions
  • High standards of "relative" realism (as realistic as a space simulation can get), where lawbreaking and offending activities are resolved through in-game mechanisms, instead of game engine limitations and real-world rules
  • An extensive universe, with an extensive backstory
  • Integrated, multiplatform voice chat

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Last Updated Friday, April 11 2014 @ 05:42 AM EDT

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