Dominions 3: The Awakening
Dominions 3: The Awakening is a turn-based fantasy strategy
game. It is the sequel to the acclaimed fantasy strategy game Dominions
II: The Ascension Wars. While that game set the bar for rich,
engrossing turn-based fantasy strategy gaming, Dominions 3: The
Awakening seeks to raise it higher.
The game combines a simple presentation with an extremely wide
array of strategic options, including over 1500 units, 600 spells and
300 magic items. Turns are resolved simultaneously, with players
planning battles rather than directly controlling them.
The game includes scenarios and randomized play, but does not
include a
campaign. Dominions 3 is mainly designed for multiplayer, including
PBEM, hotseat and TCP/IP. AI opponents are available for single player.
Dominions 3: The Awakening is very mod friendly, and in fact
has been designed from the very beginning with mod-making in mind. Any
image can be turned into a map, opening up a wealth of possibilities.
Features include:
- Up to 21 (AI or
human) players using simultaneous turns
- 3 different eras: Early Magical Era, Middle Era,
and
Late Era. The Early Magical Era boasts many new nations, the Middle Era
features most of the nations from Dominions 2, and the Late Era
features an emphasis on more conventional warfare and less magic
- 50 different playable nations. Some of the new nations
include Ermor, New Faith, based on the early Republic of Rome.
Marverni, inspired by Gallic tribes. Kailasa, Rise of the Ape Kings,
inspired from Indian and Hindu mythology. Jomon, Human Daimyos, born
from ancient Japan.
- Brand new graphics, with an overhauled and streamlined
interface
- Transparent mechanics decreases the learning curve
- Less micromanagement than previous Dominions titles
- Random map creation
- Players can design and save gods for later play
- Map filters now allow players to easily locate scouts
- Nation specific spells and summons. More than 600 spells
and 300 magic items, all with evocative descriptions
- Rebalanced rates for income, supply, and resources enable
larger conventional armies
- 1500+ units to wage war with. A deep combat model
encompasses everything from battlefield morale to the use of magic
- An already challenging AI made even more challenging
- Much more powerful modding capabilities
- Make and remake nations as you see fit
- Turn any image into a map! Battle across Faerún or Middle
Earth
- 300 page printed manual that will remind you of the early
days of computer gaming. The manual is more of a reference
guide that includes a play-along tutorial, spells reference, nations
info and so much more
- New music from Erik Ask Uppmark and Anna Rynefors, the duo
behind Dominion 2's lilting musical score
- Axes and unrest automatically checked through the autotax
function, streamlining play

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