Delta3D
Delta3D is an open source game and simulation engine.
Specifically, Delta3D is a fully-featured game engine
appropriate for a wide variety of uses including training, education,
visualization, and entertainment.
Delta3D offers
features specifically suited to the Modeling and Simulation and DoD
communities such as High Level Architecture (HLA), After Action Review
(AAR), large scale terrain support, and SCORM Learning Management
System (LMS) integration.
The primary goal of Delta3D is to provide a single, flexible
Application Programming Interface with the basic elements needed by all
visualization applications. In addition to the underlying components,
Delta3D provides a variety of tools such as the Simulation, Training,
and Game Editor (STAGE), the BSP Compiler, the particle editor, a
stand-alone model viewer, and a HLA Stealth Viewer.
Features include:
- Input device mapping (Keyboard, Mouse, Joystick, Trackers)
- Motion models (Fly, UFO, Walk, Orbit, First Person)
- Environment rendering (clouds, haze, skyboxes, time of day)
- Particle System Effects (Smoke, Explosion, Custom)
- Terrain Rendering (Infinite Procedural terrain,
Heightfield-based terrain)
- File loading
- .3dc, .3ds, .ac, .dw, .flt, .geo, .ive, .logo, .lwo,
.lws, .md2, .obj, .osg, .tgz, .x, .zip
- .bmp, .dds, .gif, .jpg, .pic, .png, .pnm, .rgb, .tga,
.tiff, .txp
- .wav
- Camera controls (Field of View, Tripod)
Multiple camera support
- Multiple window support
- Physics (Rigid Body, Collision Detection, Auto-bounding
shapes)
- Open GL Lighting
- Bezier path nodes
- Full OpenGL 2.0 support
- GLSL Vertex and Fragment Shaders
Return
to Games Home Page | Return
to Game Engines Home Page
Last Updated Saturday, May 19 2012 @ 10:32 AM EDT |