BZFlag
BZFlag is a 3D multi-player multiplatform tank battle game
which allows users to play against each other in a network environment.
There are five teams: red, green, blue, purple and rogue
(rogue tanks are
black). Destroying a player on another team scores a win, while being
destroyed or destroying a teammate scores a loss. Rogues have no
teammates (not even other rogues), so they cannot shoot teammates and
they do not have a team score.
There are two main styles of play: capture-the-flag and
free-for-all.
In capture-the-flag, each team (except rogues) has a team base and each
team with at least one player has a team flag. The object is to capture
an enemy team's flag by bringing it to your team's base. This destroys
every player on the captured team, subtracts
one from that team's score, and adds one to your team's score. In
free-for-all, there are no team flags or team bases. The object is
simply to get as high a score as possible.
BZFlag
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License
LGPL v2.1
Developer
(Core developers) Chris Schoeneman, Jeff Myers, Tim
Riker, Frank
Thilo, David Trowbridge, Dave Brosius, Sean Morrison, Alfredo Tupone,
Daniel Remenak
Website
bzflag.org
Requirements
OpenGL or Mesa
Support:
Wiki,
FAQ,
Forums,
Mailing
Lists, Map
Development Group, Shell
Shock,
Purple
Panzer
Selected
Reviews:
LinuxDevCenter,
Novell
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Features include:
- Variety of game types including:
- Capture the Flag
- Bunny Hunt
- Free for All
- Three types of flags:
- Team flags
- Bad flags
- Super flags
- Two methods of implementing artifical intelligence
- Large collection of user-generated world maps
- Translated into 12 languages besides English
- Implements UDP unicast relay networking for better timing
and stability compared to TCP

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Last Updated Friday, April 27 2012 @ 05:12 PM EDT |