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BZFlag

BZFlag

BZFlag is a 3D multi-player multiplatform tank battle game which allows users to play against each other in a network environment.

There are five teams: red, green, blue, purple and rogue (rogue tanks are black). Destroying a player on another team scores a win, while being destroyed or destroying a teammate scores a loss. Rogues have no teammates (not even other rogues), so they cannot shoot teammates and they do not have a team score.

There are two main styles of play: capture-the-flag and free-for-all. In capture-the-flag, each team (except rogues) has a team base and each team with at least one player has a team flag. The object is to capture an enemy team's flag by bringing it to your team's base. This destroys every player on the captured team, subtracts one from that team's score, and adds one to your team's score. In free-for-all, there are no team flags or team bases. The object is simply to get as high a score as possible.


 BZFlag

License
LGPL v2.1

Developer
(Core developers) Chris Schoeneman, Jeff Myers, Tim Riker, Frank Thilo, David Trowbridge, Dave Brosius, Sean Morrison, Alfredo Tupone, Daniel Remenak

Website
bzflag.org

Requirements
OpenGL or Mesa

Support:
Wiki, FAQ, Forums, Mailing Lists, Map Development Group, Bzfmaps.net, Shell Shock, Purple Panzer

Selected Reviews:
LinuxDevCenter, Novell, blogspot

Features include:

  • Variety of game types including:
    • Capture the Flag
    • Bunny Hunt
    • Free for All
  • Three types of flags:
    • Team flags
    • Bad flags
    • Super flags
  • Two methods of implementing artifical intelligence
  • Large collection of user-generated world maps
  • Translated into 12 languages besides English
  • Implements UDP unicast relay networking for better timing and stability compared to TCP

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Last Updated Tuesday, September 16 2008 @ 02:22 PM EDT


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