netPanzer is an isometric view real-time multiplayer tactical
game designed for play across the Internet and over LAN systems. One on
one games are also possible via direct connect or modem.
netPanzer is designed for fast action combat - it is not
resource management clone. In fact, there aren't any resources at all.
Each player has many units of different types at their disposal.
Players can fight until their units are destroyed -- then respawn and
keep on going.
The game is real-time, but it's based on quick tactical action
management. Battles progress quickly and constantly; in fact, they
never let up. There is no stop in the action because there is no
waiting for resources to be collected and converted into weaponry.
Players can join or leave multiplayer games at any time.
netPanzer was originally developed by PysoSoft Inc. They
stopped development on the game in 1999, but released it
under a freely distributable license in 2002. A group of
coders subsequently ported the game to Linux.
netPanzer provides a bot player for times when you don't have
human opponent. You can start netpanzer in a special mode where it
connects to a server and simulates a real player.
Matthias Braun, Ivo Danihelka, Hollis Blanchard,
Hankin Chick, Tyler Nielsen, Pronobozo
- Real-time action without the need to gather resources
- Manually aim your units fire while they are moving to
- Maps range in size from 10x13 to 64x85 640x480 size
- Three modes of multiplayer combat; objective capture,
frag limit, and time limit
- Change screen resolutions on the fly to 640x480, 800x600
- A customizable interface layout
- MiniMap for quick viewing of the world
- Special Effects:
- Particle system explosions, muzzle shots, missile trails,
- Dynamic, real-time lighting
- Translucent particles and shadows
- Scalable client/server network architecture.
- Support from 1 to 100 players over the Internet or on LAN
systems depending on the network connection type and game configuration
- Players are able to join or leave multiplayer games at
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Last Updated Monday, April 07 2014 @ 03:19 PM EDT