Vega Strike
Vega Strike is a 3D Action / Space / Simulation
game that lets players trade, fight, and explore in a vast universe.
Many
of the core game mechanics of Vega Strike are indirectly inspired by
the classic game, Elite.
Vega Strike allows players to explore a vastly dynamic
universe where
frontiers collide and you are just a pilot trying to make ends
meet.
The game features a dynamic trading economy, allowing your
character to operate as a merchant. Discover what trade routes bring in
the most profit, what commodities make you the most money given your
ship's cargo space limitations, accept cargo missions and learn to
avoid areas of danger (repairs eat into your profits).
The Vega Strike engine provide the foundation for the
Privateer Gemini Gold, Privateer Remake, Vega Trek, and Pi Armada
projects.
Vega Strike
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License
GPL v2
Developer
The Vega Strike Team
Website
vegastrike.sourceforge.net
Requirements
CPU: 1 GHz or above
RAM: 256MB or more
HDD: minimum 500MB free
GPU: nVidia 6600 family or later, ATI
VRAM: 256MB or more
Driver with OpenGL support
Support:
Manual,
New
Users Guide, FAQ,
MODs,
Forums,
Wiki,
Mailing
List
Selected
Reviews:
About.com,
Free
Software Magazine, Abandonia Reloaded,
NZMac
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Features include:
- 15 species - 6 main species and 9 client species
- 39 different powers, factions, or groups
- Randomly generated universe which will vary with any new
created game
- More than 5700 different systems connected by an extensive
jump network
- 21 different planet types
- More than 80 different ships in 230 varieties
- Each ship gives you a unique individual flight feeling
- Multiple-ship ownership
- Three 3D cockpits
- Around 10 different stations
- 110 upgrade items
- 190 weapons and turrets
- 240 different cargo items
- Exploration
- Missions:
- Cargo trading
- Patrol missions
- Rescue missions
- Combat missions
- Dynamic news keeping you up-to-date with the progress of
the universe
- Dynamic progress of the universe with changing system
ownership as the war progresses
- Plenty of shoot 'em up action
- Preliminary multi-player death-match (testing server
only)
Engine Features:
- Per pixel specularity, glow, and damage (fades in when the
craft gets damaged) maps
- Detail textures (tiles that fade in when you get close to
the ship, to add detail)
- Planets with 3D atmospheres
- Basic mesh animation (frame by frame)
- Engine flares
- Damage 'sparks'
- Shields that glow where hit
- Explosions

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Last Updated Friday, April 27 2012 @ 03:46 PM EDT |