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Vega Strike

Vega Strike

Vega Strike is a 3D Action / Space / Simulation game that lets players trade, fight, and explore in a vast universe. Many of the core game mechanics of Vega Strike are indirectly inspired by the classic game, Elite.

Vega Strike allows players to explore a vastly dynamic universe where frontiers collide and you are just a pilot trying to make ends meet.

The game features a dynamic trading economy, allowing your character to operate as a merchant. Discover what trade routes bring in the most profit, what commodities make you the most money given your ship's cargo space limitations, accept cargo missions and learn to avoid areas of danger (repairs eat into your profits).

The Vega Strike engine provide the foundation for the Privateer Gemini Gold, Privateer Remake, Vega Trek, and Pi Armada projects.

 Vega Strike

License
GPL v2

Developer
The Vega Strike Team

Website
vegastrike.sourceforge.net

Requirements
CPU: 1 GHz or above
RAM: 256MB or more
HDD: minimum 500MB free
GPU: nVidia 6600 family or later, ATI
VRAM: 256MB or more
Driver with OpenGL support 

Support:
Manual, New Users Guide, FAQ, MODs, Forums, Wiki, Mailing List

Selected Reviews:
About.com, Free Software Magazine, Abandonia Reloaded, NZMac

Features include:

  • 15 species - 6 main species and 9 client species
  • 39 different powers, factions, or groups
  • Randomly generated universe which will vary with any new created game
  • More than 5700 different systems connected by an extensive jump network
  • 21 different planet types
  • More than 80 different ships in 230 varieties
  • Each ship gives you a unique individual flight feeling
  • Multiple-ship ownership
  • Three 3D cockpits
  • Around 10 different stations
  • 110 upgrade items
  • 190 weapons and turrets
  • 240 different cargo items
  • Exploration
  • Missions
              o Cargo trading
              o Patrol missions
              o Rescue missions
              o Combat missions
  • Dynamic news keeping you up-to-date with the progress of the universe
  • Dynamic progress of the universe with changing system ownership as the war progresses
  • Plenty of shoot 'em up action
  • Preliminary multi-player death-match (testing server only) 

Engine Features:

  • Per pixel specularity, glow, and damage (fades in when the craft gets damaged) maps
  • Detail textures (tiles that fade in when you get close to the ship, to add detail)
  • Planets with 3D atmospheres
  • Basic mesh animation (frame by frame)
  • Engine flares
  • Damage 'sparks'
  • Shields that glow where hit
  • Explosions

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Last Updated Monday, September 15 2008 @ 04:16 PM EDT


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