X-Moto
X-Moto is a challenging 2D motocross platform game, where
physics plays a key role in the gameplay. You need to control
your bike to its limit, if you want to have a chance of finishing the
more difficult of the challenges.
A number of strawberries are typically spread around each
level, which generally consists of a complicated landscape seen from
the side
- i.e. much like islands in the sky. You need to collect all these
berries to complete the level - when you've acquired the last one, you
should find the sunflower which will complete the level when you touch
it. Variations to this basic gameplay may be found around some of the
levels.
Your motocross bike is seen from the side, and
you control its throttle, braking, and simple changes to the attitude
by jerking the bike back and forth. Additionally you can change the
direction of your driving, by rotating on the spot.
X-Moto
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License
GPL
Developer
Rasmus Neckelmann, Nicolas Adenis-Lamarre, Emmanuel
Gorse
Website
xmoto.tuxfamily.org
Requirements
CPU: ~266 MHz (runs fluently on a 350MHz PII)
RAM: 128 MB (at least 40 MB of free memory prefered)
Graphics: Any 3D accelerated graphic card (works with a 3dfx voodoo
banshee)
HDD: 50 MB free
Support:
Wiki,
Manual,
Forums,
FAQ, X-Moto Levels
Selected
Reviews:
FOSSwire,
Macapper
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Features include:
- High resolution 2D graphics, using 3D hardware acceleration
(OpenGL)
- Uses the Open Dynamics Engine for physical simulation
- Replays
- Online high scores (world record and private rooms),
including replays of the level's top run
- Skinnable
- Ghost driver — showing a previous replay in parallel to
gameplay
- Extensible with custom levels, external levels can be
automatically downloaded
- Levels are created using Inkscape with the Inksmoto
extension
- Levels scriptable with the Lua programming language,
allowing for
moving objects, variable gravity and adding additional player controls

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Last Updated Friday, April 27 2012 @ 03:50 PM EDT |