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X-Moto

X-Moto

X-Moto is a challenging 2D motocross platform game, where physics plays a key role in the gameplay. You need to control your bike to its limit, if you want to have a chance of finishing the more difficult of the challenges.

A number of strawberries are typically spread around each level, which generally consists of a complicated landscape seen from the side - i.e. much like islands in the sky. You need to collect all these berries to complete the level - when you've acquired the last one, you should find the sunflower which will complete the level when you touch it. Variations to this basic gameplay may be found around some of the levels.

Your motocross bike is seen from the side, and you control its throttle, braking, and simple changes to the attitude by jerking the bike back and forth. Additionally you can change the direction of your driving, by rotating on the spot.

 X-Moto

License
GPL

Developer
Rasmus Neckelmann, Nicolas Adenis-Lamarre, Emmanuel Gorse

Website
xmoto.tuxfamily.org

Requirements
CPU: ~266 MHz (runs fluently on a 350MHz PII)
RAM: 128 MB (at least 40 MB of free memory prefered)
Graphics: Any 3D accelerated graphic card (works with a 3dfx voodoo banshee)
HDD: 50 MB free

Support:
Wiki, Manual, Forums, FAQX-Moto Levels

Selected Reviews:
FOSSwire, Macapper

Features include:

  • High resolution 2D graphics, using 3D hardware acceleration (OpenGL)
  • Uses the Open Dynamics Engine for physical simulation
  • Replays
  • Online high scores (world record and private rooms), including replays of the level's top run
  • Skinnable
  • Ghost driver — showing a previous replay in parallel to gameplay
  • Extensible with custom levels, external levels can be automatically downloaded
  • Levels are created using Inkscape with the Inksmoto extension
  • Levels scriptable with the Lua programming language, allowing for moving objects, variable gravity and adding additional player controls

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Last Updated Sunday, August 09 2009 @ 08:49 AM EDT


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