Warzone 2100 Resurrection Project
Warzone 2100 is a game, originally commercially developed by
Pumpkin
Studios and published by Eidos-Interactive. In 2004, Eidos decided to
release the code under a freely distributable license (GPL), which
enabled the Warzone 2100 Resurrection Project to continue development
on the game.
Warzone 2100 is a 3D realtime strategy set on a future Earth.
Upon entering the game you land from your transport and
establish
your base. Here you conduct research, design and manufacture vehicles,
build new structures and prepare your plans of global conquest. If the
game goes badly you'll end up fighting last ditch battles here to
defend your base from enemy attacks.
Combat is frenetic, with extensive graphical effects and
buildings
giving rise to flying shrapnel and boulders. Within the game are many
different structures and vehicles. From an initial Command Center, you
then go on to build Resource Extractors to provide fuel for Power
Generators, which in turn supply energy to Factories, Research
Facilities and weapons emplacements to protect your base.
Warzone 2100 RP
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License
GNU GPL
Developer
Rodolphe Suescun, Per I. Mathisen, Dennis Schridde,
Roman and many others
Website
wz2100.net
Requirements
SDL >= 1.2.8
SDL_net >= 1.2.5
OpenGL >= 1.1
OpenAL >= 20040817
libogg >= 1.1
libvorbis >= 1.1
libmad >= 0.15 (optional)
libpng >= 1.2
jpeg >= 6
physfs >= 1.0
Support:
Wiki,
FAQ,
Forums,
WARZONE
2100 The Official Site
Selected
Reviews:
GameFAQs
|
Features include:
- 400+ technologies to research
- 2,000+ different units to design
- 3 large campaign maps to conquer
- 24 fast play mission maps for extra action
- Intelligence display sets objectives dynamically
- Interactive message system
- Fast play Interface graphically based
- Quick screen navigation
- Fast find system for units & structures
- Set factories to constant production
- Automatically send each factory's units to where you want
them

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Last Updated Saturday, April 14 2012 @ 11:20 AM EDT |