UFO: Alien Invasion
UFO: Alien Invasion is a squad-based strategy game featuring
turn-based tactical
combat against hostile alien forces (human or computer controlled)
which are infiltrating earth at this very moment. You are in command of
a small special unit which has been founded to face the alien strike
force. To be successful in the long run, you must research the alien
technology in order to build bigger and better weapons against your
foes.
'UFO: Alien Invasion' is heavily inspired by the 'X-COM'
series by
Mythos and Microprose. The first game of the series, 'UFO DEFENSE',
became a classic and is one of the best games
ever made.
Like the original X-COM games, UFO:AI has two main modes of
play: Geoscape mode and Tactical mode. In Geoscape mode, the
game is about base management and strategy. In Tactical mode, the game
is about taking command of your team in
various missions to combat aliens wherever they might appear.
The game engine is based on a heavily modified version of ID's
Quake2
Engine.
UFO: Alien Invasion
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License
GNU GPL
Developer
UFO: Alien Invasion Team
Website
ufoai.sourceforge.net
Requirements
CPU: 500MHz
RAM: 128MB
Video Card: 32MB (must have 3D acceleration)
SDL
SDL_ttf
SDL_mixer
libjpeg
libpng
Support:
Wiki,
FAQ, Forums
Selected
Reviews:
PC
World
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Features include:
- Updated engine has modern OpenGL graphics and special
effects,
increased texture resolution, hardware-accelerated clipping of map
layers for toggling between levels, a new animation system for player
models, powerful artificial intelligence, and many other
features
- Multiplayer support via LAN or internet
- Cooperative team play with multiple players on both sides,
up to a maximum of 3 teams for each side, 6 players total

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Last Updated Saturday, April 14 2012 @ 11:18 AM EDT |