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UFO: Alien Invasion

UFO: Alien Invasion 

UFO: Alien Invasion is a squad-based strategy game featuring turn-based tactical combat against hostile alien forces (human or computer controlled) which are infiltrating earth at this very moment. You are in command of a small special unit which has been founded to face the alien strike force. To be successful in the long run, you must research the alien technology in order to build bigger and better weapons against your foes.

'UFO: Alien Invasion' is heavily inspired by the 'X-COM' series by Mythos and Microprose. The first game of the series, 'UFO DEFENSE', became a classic and is one of the best games ever made.

Like the original X-COM games, UFO:AI has two main modes of play: Geoscape mode and Tactical mode.  In Geoscape mode, the game is about base management and strategy. In Tactical mode, the game is about taking command of your team in various missions to combat aliens wherever they might appear.

The game engine is based on a heavily modified version of ID's Quake2 Engine.


 UFO: Alien Invasion

License
GNU GPL

Developer
UFO: Alien Invasion Team

Website
ufoai.sourceforge.net

Requirements
CPU: 500MHz
RAM: 128MB
Video Card: 32MB (must have 3D acceleration)

SDL
SDL_ttf
SDL_mixer
libjpeg
libpng

Support:
Wiki, FAQForums

Selected Reviews:
StrangeGamer

Features include:

  • Updated engine has modern OpenGL graphics and special effects, increased texture resolution, hardware-accelerated clipping of map layers for toggling between levels, a new animation system for player models, powerful artificial intelligence, and many other features
  • Multiplayer support via LAN or internet
  • Cooperative team play with multiple players on both sides, up to a maximum of 3 teams for each side, 6 players total

Return to Games Home Page


Last Updated Monday, September 15 2008 @ 02:18 PM EDT


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