Glest
Glest takes place in a context which could be compared to that
of
the pre-renaissance Europe, with the licence that magic forces exist in
the environment and can be controlled.
Current version is fully
playable, includes single player game against CPU controlled players,
two factions with their corresponding tech trees, units, buildings and
some maps.
The core game allows the player to take control of two
completely different factions: Tech, which is
mainly composed of warriors and mechanical devices, and Magic,
that prefers mages and summoned creatures in the battlefield.
Glest
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License
GNU GPL
Developer
Martiño Figueroa, Jose Gonzalex, Tucho Fernandex,
Jose Zanni, Felix Menendex, Matze Braun, Macros Caruncho
Website
www.glest.org
Requirements
Pentium 4 / Athlon processor
OpenGL 1.3 compatible video card and drivers (ie: GeForce, radeon)
OpenAL compatible sound card and drivers
Support:
Wiki,
Xfire,
Glest: Evolution
Selected
Reviews:
About.com
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Features include:
- XML definitions. Every single unit, building, upgrade,
faction, resource and all their properties and commands are defined in
XML files
- G3D models. Glest uses its own 3D format for unit models
and animations
- Map editor
- Human players can test their skills against challenging AI
controlled opponnents. Glest uses the A* pathfinding algorithm and
other well known AI techniques
- Multiplayer over LAN/internet
- In-game chat

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Last Updated Monday, September 15 2008 @ 02:15 PM EDT |
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