Freeciv is a free clone of the turn based strategy game
this game each player becomes leader of a civilisation, fighting to
obtain the ultimate goal: the extinction of all other civilisations.
Players take the role of a tribe leader in 4000 BC and have to
guide their people through the centuries. Over time, new technologies
are discovered, which allow the construction of new city buildings and
the deployment of new units. Players can wage war on one another or
form diplomatic relationships.
The game finishes when one civilization has eradicated all
accomplished the goal of space colonization, or at a certain deadline.
If more than one civilization remains at the deadline, the player with
the highest score wins. Points are awarded for the size of a
civilization, its wealth, and cultural and scientific advances.
Freeciv was created as a multiplayer version of Civilization
with players moving simultaneously. Rules and elements of Civilization
II, and features required for single-player use, such as AI players,
were added later. It is still a stated goal to let Freeciv's
game engine be 100% compatible with Civilization I and II, but
only as an option.
Freeciv is much more than a game: In Freeciv the game players
can decide what the rules will be! This means that unlike nearly every
other computer game, Freeciv can be a different game each time you
- Generally comparable with Civilization I & II.
- Up to 30 players
- Queued production
- Artificial Intelligence (AI) computer-controlled players.
- Internet & LAN multiplayer (TCP/IP)
- Support for a great number of platforms see Requirements.
- Premade maps & scenarios
- More than 50 playable units and far beyond 100 nations
- Modpack support
- In game help system.
- Full Fog of War.
- User Interfaces
- Internationalization (i18n): Translations for 29 languages
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Last Updated Saturday, April 14 2012 @ 11:07 AM EDT