Blender
Blender is a free
open source 3D content creation suite available for many operating
systems including Linux. It used to be developed commercially, but is
now released under the GPL.
Targeted at media professionals and artists, Blender can be
used to create 3D visualizations, stills as well as broadcast and
cinema quality video, whilst the incorporation of a real-time 3D engine
allows for the creation of 3D interactive content for stand-alone
playback. Blender has a huge variety of uses including
modelling, animating, rendering, texturing, skinning, rigging,
weighting, non-linear editing,
scripting, compositing, post-production and much more.
Blender
has a robust feature set similar in scope and depth to other high-end
3D software such as Softimage|XSI, Cinema 4D, 3ds Max and Maya.
The software contains features that are characteristic of
high-end modelling software.
It is the most popular Open
Source 3D graphics application available, and is one of the most
downloaded with more than 200,000 downloads of each release.
Blender 2.63a
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Price
Free to download
Size
44MB
License
GNU GPL v2
Developer
The Blender Foundation
Website
www.blender.org
System Requirements
300 MHz CPU
128 MB RAM
20MB Hard disk space
1024x768 16 bit display
3 Button Mouse
OpenGL Graphics card (16MB RAM)
Requires
glibc 2.3.6, includes FFMPG
Suits most recent Linux distributions
Support
Sites:
BlenderNewbies,
BlenderNation,
BlenderArtists,
CGTalk,
GameBlender,
Star Trek:
Blender, Kator
Legaz, Blender
Hotkeys, Blenderwars,
Blender
Battles, NaNo
Prods,
Blenderblog
Selected
Reviews:
Bobulous,
PCW,
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Features include:
- Modeling: 3D
Object types including polygon meshes, NURBS surfaces, bezier and
B-spline curves; Multiresolution sculpting capabilities; Modifier stack
deformers; Mesh modeling; Python Scripting
- Rigging: Skeleton
creation code; Skinning; Bone layers; B-splines interpolated bones
- Animation: Non-linear
animation editor; Vertex key framing for morphing, Character animation
pose editor; Animated deformers; Audio playback; Animated constraint
system
- Rendering: Inbuilt
raytracer; oversampling, motion blor, post-production effects, fields,
non-square pixels; Render layers and passes; Render baking to UV maps,
Effects including halo, lens flares, fog, vector motion-blur
post-process, and defocus post-process; Export scripts for external
renderers
- UV UnWrapping:
Conformal and Angle Based unwrapping methods; seam based unwreapping;
Proportional falloff editing of UV maps
- Shading: Diffuse
and Specular shaders; Node editor; Subsurface scattering; Tangent
shading; Reflection maps
- Physics and
Particles: Particle system can be attached to mesh
objects; Fluid simulator; Realtime soft body solver
- Imaging and
Compositing: MultiLayer OpenEXR support; composite node
filters, convertors, color and vector operators; 8 processor support;
near realtime sequencer; Waveform and U/V scatter plits
- Realtime
3D/Game Creation: Graphical logic editor; Bullet Physics
Library support; Shape types: Convex polyhedron, box, sphere, cone,
cylinder, capsule, compound, and static triangle mesh with auto
deactivation mode; Discrete collision detection; Support for vehicle
dynamics; Supports all OpenGL lighting modes; Python scripting; Audio

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to Modelers Home Page
Blender also features in our 'Linux
Equivalents to Windows Software' section. The category
selector below allows you to filter the different types of software
included
in that separate article.
Last Updated Friday, June 29 2012 @ 05:01 PM EDT |