Warzone 2100 Resurrection Project

Warzone 2100 is a game, originally commercially developed by Pumpkin Studios and published by Eidos-Interactive. In 2004, Eidos decided to release the code under a freely distributable license (GPL), which enabled the Warzone 2100 Resurrection Project to continue development on the game.

Warzone 2100 is a 3D realtime strategy set on a future Earth.

Upon entering the game you land from your transport and establish your base. Here you conduct research, design and manufacture vehicles, build new structures and prepare your plans of global conquest. If the game goes badly you’ll end up fighting last ditch battles here to defend your base from enemy attacks.

Combat is frenetic, with extensive graphical effects and buildings giving rise to flying shrapnel and boulders. Within the game are many different structures and vehicles. From an initial Command Center, you then go on to build Resource Extractors to provide fuel for Power Generators, which in turn supply energy to Factories, Research Facilities and weapons emplacements to protect your base.

Features include:

  • 400+ technologies to research
  • 2,000+ different units to design
  • 3 large campaign maps to conquer
  • 24 fast play mission maps for extra action
  • Intelligence display sets objectives dynamically
  • Interactive message system
  • Fast play Interface graphically based
  • Quick screen navigation
  • Fast find system for units & structures
  • Set factories to constant production
  • Automatically send each factory’s units to where you want them

Website: wz2100.net
Support: Wiki
Developer: Rodolphe Suescun, Per I. Mathisen, Dennis Schridde, Roman and many others
License: GNU GPL

Warzone2100

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