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RealmForge GDK RealmForge GDK is a cross-platform game development framework and toolkit written in Mono/C# and powered by the Axiom 3D engine. It will allow for the rapid development of cutting-edge script & data-driven games and MMORPGs. REminiscence REminiscence is a rewrite of the engine used in the game Flashback from Delphine Software. This program is designed as a cross-platform replacement for the original executable and uses the SDL library. Sauerbraten game engine Sauerbraten is a 3D game engine (more powerful redesign of the Cube engine) and FPS/RPG game Scrupp Scrupp is a 2D engine that uses OpenGL for hardware-accelerated visualization. All of its functionality is exported to the Lua programming language. sge2d sge2d, also known as SDL Game Engine, is a platform-independent 2D game programming framework for C programmers with the least possible dependencies for easy porting and with a focus on easy API calls and the requirement of commercial programmers Shadowplay Shadowplay is a game framework that makes it easy to write games that use video as the input. It is inspired by the Indie Game Jam 01 and the EyeToy. Siriel4 Siriel4 is a game engine for adventure, arcade or maze games featuring scripting, music and audio support. Soya Soya 3D is a very high level 3D engine for Python. Soya aims at being to 3D what Python is to programming : fast to learn, easy to use, while keeping good performance! Our goal is to propose a complete architecture to realise free (GPL) games with professional quality entirely in Python. Spearmint Spearmint is an extended Quake III Arena engine for creating standalone games. Includes various features from RTCW, WolfET, Tremulous, and World of Padman. Spectalum Spectalum is a reverse engineered Open Source game engine for the 1991 CRPG Eye of the Beholder II: The Legend of Darkmoon originally developed by Westwood Associates. Sphere RPG Engine Sphere RPG Engine is a console-style RPG engine that allows others to create an RPG similar to Final Fantasy, Dragon Quest, or Phantasy Star. Spineless Jelly Spineless Jelly is a generic cross-platform 3D game engine implemented in Python with Pyrex optimizations. Focus is on flexibility, clean design and ease of use, not pure speed or bleeding edge graphics. Stratagus Stratagus is a free cross-platform real-time strategy gaming engine. It includes support for playing over the internet/LAN, or playing a computer opponent. The engine is configurable and can be used to create games with a wide-range of features specific to your needs. The Brick Engine The Brick Engine is a fast and simple lo-fi gaming engine. The engine provides a comprehensive API, including dazzling visual features, song playback, and collision detection: everything you need to make games with quickness and ease. The Gamebook Engine The Gamebook Engine is a cross-platform engine for writing gamebooks, such as the "Choose Your Own Adventure" series or the "Lone Wolf" series. TGE can interpret scripts that use the "Hyena" gamebook format. The Nebula Device The Nebula Device is a free multiplatform game engine currently running under Linux and Windows. The Wurld Wurld is yet another free 3D gaming engine. It is light, fast, has minimal external requirements, and is still very immature. It is Python scriptable, including support for generating models using 3D turtle graphics. TuxCap Games Framework The TuxCap games framework is a GNU/Linux port of PopCap's games framework, which is a commonly used framework for professional casual game development on Windows. xoreos xoreos will be a reimplementation of BioWare's Aurora engine (and derivatives).
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