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Top : Software : Games : Utility : Engines

Highlights
Little thin client runs Linux
The Italian firm CompuMaster has introduced a compact thin client that runs Linux. The "Praim Ino" can be mounted on the back of a monitor, draws just six Watts, and comes with a variety of client software, the company says.

(Read more)
Kate
Kate is a multi document editor, based on a rewritten version of the kwrite editing widget of KDE, offering all the features of that plus a bunch of its own. Kate has been been moved to the kdebase package, and is a builtin part of your favorite desktop since release 2.2. Being a native KDE application, Kate is of course born with networking transparency, as well as it integrates with the outstanding features of KDE. Choose it for viewing HTML sources from konqueror, editing configuration files, writing new applications or any other text editing task. Read more

Links:

  • Agar
    The Agar project produces a portable and window system independent graphics toolkit for SDL and OpenGL. In addition to a fully functional GUI toolkit, a set of higher-level graphics related libraries are also included in Agar.
  • C'Nedra
    C'Nedra is an online 3D engine designed for real-time virtual reality (for simulation or games).
  • Crate Game Engine
    The Crate Game Engine is a game engine that is designed to make creating games trivial. The rendering engine and scripting engine are removed from the game engine to make the specialization of games as easy as possible.
  • Crystal Entity Layer
    Crystal Entity Layer is a layer that sits on top of Crystal Space 3D Engine. It provides the notion of entities and property classes. As such it will make it easier to make games using Crystal Space.
  • Cycon Online Gaming Engine
    Cycon Online Gaming Engine is an Open Source project aimed at simplifying the creation of online video games. Users can make their own video games with no programming experience necessary, with a target audience ranging from children to gurus.
  • Doomsday Engine
    Doomsday Engine is a Windows/Unix/Mac OS X source port of Doom, Heretic and Hexen. Lets you enjoy the original games using modern technology. Supports e.g. OpenGL, Direct3D, DirectSound3D, 3D models, unlimited framerate, high-resolution graphics, simulated radiosity.
  • Drome Engine
    Drome Engine is a 3D game engine that's written in C++ and uses OpenGL for graphics rendering. It's currently under constant development and features include: Vertex and pixel shader support, Dynamic lightmaps, Stenciled shadow volumes, and sky domes.
  • Emotion Engine
    Emotion Engine is a 3d game engine based on plib of the 3d graphics, lua for the scripting engine and xml for the world files. Originally the engines intent was to demo and create a tutorial on how to use plib for new game developers.
  • ExNihilo
    ExNihilo is a C++ open source 3D Engine which works either Linux and Windows.
  • Exult
    Exult is a project to create an Ultima 7 game engine that runs on modern operating systems, capable of using the data and graphics files that come with the game. Exult aims to let those people who own Ultima 7 (copyright 1993) play the game on modern hardware, in as close to (or perhaps even surpassing) its original splendor as is possible.
  • Flexible Isometric Fallout-like Engine
    Flexible Isometric Fallout-like Engine (FIFE) is a next-generation 2D engine that aims to be modern and have strong modding support. It supports different platforms, OpenGL, alphablending, and multiple resolutions.
  • FreeSG
    FreeSG is a portable, high-level 3D engine with an emphasis on generality. It is designed as a component to be integrated, as opposed to an application framework. Its goal is to support applications ranging from small 3D games running on portable consoles to large simulations that must be rendered photorealistically using fourth-generation graphics hardware.
  • Fuzz Engine
    Fuzz is an SDL/Mono-based 2D game engine that loads its games from XML so that anyone with a simple text editor can produce their own high-performance games in minutes.
  • GemRB
    GemRB is an Infinity Engine Emulator. The Infinity Engine is the Game Engine developed by BioWare Inc. used in games like Baldur's Gate, Icewind Dale, Planescape Torment.
  • Invasores
    Invasores was first designed as a proof of concept of which language would be faster to develop games. After that, some people started to use it just for fun, and development continues this way. It should evolve into a game engine for simple games, probably for kids.
  • Irrlicht Engine
    The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer.
  • KKAG
    KKAG is an engine based on XML, gcc, and mingw to create adventure games, written in Spanish.
  • Lachesis IRCRPG Combat Engine
    Lachesis IRCRPG Combat Engine is an IRCRPG combat engine written in a combination of C and C++, which will probably be redone fully in C++ as time permits.
  • Legendary Orthogonal Virtual Environment
    Legendary Orthogonal Virtual Environment, nicknamed "LÖVE" is an open-source 2D game engine which uses the versatile Lua scripting language to create dynamic gaming experiences. It relies on OpenGL graphics and the SDL interface library to allow for cross-platform implementation and is an all-encompassing gaming environment for the development and enjoyment of 2D games.
  • lescegra
    Lescegra is a 3D graphics engine based on OpenGL. It is written in strict ANSI C and does not bring any dependencies beyond a standard C library and an OpenGL implementation.
  • Lightfeather
    Lightfeather is a 3D engine for Linux, Mac OS X and Windows. It is designed to be easy to use but still take advantage of the features of modern graphics hardware.
  • NeoEngine
    NeoEngine is an Open Source platform independent 3D game engine written in C++.
  • O.H.R.RPG.C.E
    Official Hamster Republic Role Playing Game Construction Engine: A free utility that you can use to create your own RPG game in a style similar to the classic Final Fantasy games on the NES and SNES which have so shaped the RPG genre.
  • PrBoom
    PrBoom is a game engine for playing Doom levels, which runs on both Windows and POSIX systems. It uses the SDL graphics library.
  • Pyzzle
    Pyzzle is a free and open source cross platform Myst/Riven interface style game engine.
  • Q-Gears
    Q-Gears is an attempt to make a clone of Squaresoft's Final Fantasy 7 game engine. It is designed to be cross-platform and run on modern operating systems such as Win32 and Linux.
  • qtour
    qtour is a Qt-based GUI application for interpretation of sporting tournaments. It uses the libtour C++ library as its processing engine. qtour is released under the GNU General Public License.
  • QuakeForge
    QuakeForge is a 3D graphics game engine based on id Software's legendary Quake and QuakeWorld game engine. Our purpose? To improve the state of the game by improving the engine and making it accessable to the largest number of players we can.
  • Raydium
    Raydium is a small 3D engine which uses OpenGL which attempts to be easy-to-use and portable. It has been tested on Linux and Windows, but it should work on any system with GL, GLU, and GLUT.
  • RealmForge GDK
    RealmForge GDK is a cross-platform game development framework and toolkit written in Mono/C# and powered by the Axiom 3D engine. It will allow for the rapid development of cutting-edge script & data-driven games and MMORPGs.
  • REminiscence
    REminiscence is a rewrite of the engine used in the game Flashback from Delphine Software. This program is designed as a cross-platform replacement for the original executable and uses the SDL library.
  • Sauerbraten game engine
    Sauerbraten is a 3D game engine (more powerful redesign of the Cube engine) and FPS/RPG game
  • Shadowplay
    Shadowplay is a game framework that makes it easy to write games that use video as the input. It is inspired by the Indie Game Jam 01 and the EyeToy.
  • Siriel4
    Siriel4 is a game engine for adventure, arcade or maze games featuring scripting, music and audio support.
  • Soya
    Soya 3D is a very high level 3D engine for Python. Soya aims at being to 3D what Python is to programming : fast to learn, easy to use, while keeping good performance! Our goal is to propose a complete architecture to realise free (GPL) games with professional quality entirely in Python.
  • Spectalum
    Spectalum is a reverse engineered Open Source game engine for the 1991 CRPG Eye of the Beholder II: The Legend of Darkmoon originally developed by Westwood Associates.
  • Sphere RPG Engine
    Sphere RPG Engine is a console-style RPG engine that allows others to create an RPG similar to Final Fantasy, Dragon Quest, or Phantasy Star.
  • Spineless Jelly
    Spineless Jelly is a generic cross-platform 3D game engine implemented in Python with Pyrex optimizations. Focus is on flexibility, clean design and ease of use, not pure speed or bleeding edge graphics.
  • Stratagus
    Stratagus is a free cross-platform real-time strategy gaming engine. It includes support for playing over the internet/LAN, or playing a computer opponent. The engine is configurable and can be used to create games with a wide-range of features specific to your needs.
  • The Nebula Device
    The Nebula Device is a free multiplatform game engine currently running under Linux and Windows.
  • The Wurld
    Wurld is yet another free 3D gaming engine. It is light, fast, has minimal external requirements, and is still very immature. It is Python scriptable, including support for generating models using 3D turtle graphics.
  • TuxCap Games Framework
    The TuxCap games framework is a GNU/Linux port of PopCap's games framework, which is a commonly used framework for professional casual game development on Windows.
  • Visual Effects Engine
    Visual Effects Engine - VEE - is a powerful particle system engine written in C++. It is useful for games, demos, animations and art.
  • ZIG
    ZIG is a free, LGPL licensed, extendable client-server game engine. Besides networking, it provides support for other features like: logging, an interactive debug console, timing control (for client framerates and server packet rates), automatic downloading of game files from server to client, etc.



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